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Merge pull request #867 from GriffinRichards/metatile-labels
Remove non-existent tilesets from label comments and alphabetize
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@@ -1,28 +1,31 @@ | ||
AbandonedShip_Corridors_B1F_Text_19856F:: @ 819856F | ||
AbandonedShip_Corridors_B1F_Text_DuncanIntro:: | ||
.string "Wenn wir zur See fahren, nehmen wir\n" | ||
.string "MATROSEN immer unsere POKéMON mit.\l" | ||
.string "Wie wäre es mit einem schnellen Kampf?$" | ||
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AbandonedShip_Corridors_B1F_Text_1985C5:: @ 81985C5 | ||
AbandonedShip_Corridors_B1F_Text_DuncanDefeat:: | ||
.string "Huups, da bin ich abgesoffen.$" | ||
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AbandonedShip_Corridors_B1F_Text_1985D7:: @ 81985D7 | ||
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:: | ||
.string "Der Schiffsrumpf liegt tief unter der\n" | ||
.string "Wasserlinie.\p" | ||
.string "Wenn ein POKéMON wissen würde, wie\n" | ||
.string "man taucht, würden wir Fortschritte\l" | ||
.string "machen.$" | ||
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AbandonedShip_Corridors_B1F_Text_19864A:: @ 819864A | ||
AbandonedShip_Corridors_B1F_Text_YayItsAShip:: | ||
.string "Jahaa!\n" | ||
.string "Ein Schiff!$" | ||
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AbandonedShip_Corridors_B1F_Text_19865C:: @ 819865C | ||
AbandonedShip_Corridors_B1F_Text_DoorIsLocked:: | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“LAGER” steht auf dem Schild.$" | ||
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AbandonedShip_Corridors_B1F_Text_198692:: @ 8198692 | ||
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:: | ||
.string "{PLAYER} steckt den SCHLÜSSEL zum\n" | ||
.string "LAGER ins Schlüsselloch und dreht ihn.\p" | ||
.string "Der SCHLÜSSEL ist schwergängig, aber\n" | ||
.string "das Schloss lässt sich öffnen.$" | ||
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AbandonedShip_Text_TheDoorIsOpen:: | ||
.string "Die Tür ist offen.$" |
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@@ -1,3 +1,21 @@ | ||
AbandonedShip_Corridors_B1F_Text_1986EC:: @ 81986EC | ||
AbandonedShip_HiddenFloorCorridors_Text_1986EC:: @ 81986EC | ||
.string "Die Tür ist offen.$" | ||
AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked:: | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 1” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked:: | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 2” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked:: | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 4” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked:: | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 6” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_InsertedKey:: | ||
.string "{PLAYER} steckt den SCHLÜSSEL ins\n" | ||
.string "Schloss und dreht ihn um.\p" | ||
.string "Der SCHLÜSSEL ist schwergängig, aber\n" | ||
.string "die Tür öffnet sich.$" |
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@@ -1,35 +1,3 @@ | ||
AbandonedShip_HiddenFloorCorridors_Text_198DC0:: @ 8198DC0 | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 1” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_198DF4:: @ 8198DF4 | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 2” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_198E28:: @ 8198E28 | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 4” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_198E5C:: @ 8198E5C | ||
.string "Die Tür ist verschlossen.\p" | ||
.string "“K. 6” steht auf der Tür.$" | ||
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AbandonedShip_HiddenFloorCorridors_Text_198E90:: @ 8198E90 | ||
.string "{PLAYER} steckt den SCHLÜSSEL ins\n" | ||
.string "Schloss und dreht ihn um.\p" | ||
.string "Der SCHLÜSSEL ist schwergängig, aber\n" | ||
.string "die Tür öffnet sich.$" | ||
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AbandonedShip_HiddenFloorRooms_Text_198EE2:: @ 8198EE2 | ||
.string "Es ist hell und glänzend!\n" | ||
.string "Aber es ist trotzdem nur Müll...$" | ||
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UnknownString_8198F10: @ 8198F10 | ||
.string "In der Wand ist eine kleine Einkerbung.$" | ||
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UnknownString_8198F34: @ 8198F34 | ||
.string "In der Wand ist eine kleine Einkerbung.\p" | ||
.string "Möchtest du GEHEIMPOWER einsetzen?$" | ||
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UnknownString_8198F6E: @ 8198F6E | ||
.string "Eine kleine Höhle wird sichtbar.$" | ||
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash:: | ||
.string "Es ist hell und glänzend!\n" | ||
.string "Aber es ist trotzdem nur Müll...$" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,13 @@ | ||
SecretBase_RedCave1_Text_198F89:: @ 8198F89 | ||
SecretBase_Text_SmallIndentInWall: | ||
.string "In der Wand ist eine kleine Einkerbung.$" | ||
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SecretBase_Text_IndentUseSecretPower: | ||
.string "In der Wand ist eine kleine Einkerbung.\p" | ||
.string "Möchtest du GEHEIMPOWER einsetzen?$" | ||
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SecretBase_Text_DiscoveredSmallCavern: | ||
.string "Eine kleine Höhle wird sichtbar.$" | ||
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SecretBase_Text_WantToMakeYourSecretBaseHere:: | ||
.string "Möchtest du hier deine GEHEIMBASIS\n" | ||
.string "einrichten?$" |
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Original file line number | Diff line number | Diff line change |
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@@ -1,55 +1,55 @@ | ||
AbandonedShip_Corridors_B1F_MapScripts:: @ 815E98F | ||
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_MapScript1_15E99A | ||
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_MapScript1_15E9A3 | ||
AbandonedShip_Corridors_B1F_MapScripts:: | ||
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_OnResume | ||
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_OnLoad | ||
.byte 0 | ||
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AbandonedShip_Corridors_B1F_MapScript1_15E99A:: @ 815E99A | ||
AbandonedShip_Corridors_B1F_OnResume:: | ||
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4 | ||
end | ||
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AbandonedShip_Corridors_B1F_MapScript1_15E9A3:: @ 815E9A3 | ||
call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15E9B6 | ||
call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15E9C0 | ||
AbandonedShip_Corridors_B1F_OnLoad:: | ||
call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom | ||
call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom | ||
end | ||
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AbandonedShip_Corridors_B1F_EventScript_15E9B6:: @ 815E9B6 | ||
setmetatile 11, 4, METATILE_InsideShip_InTactDoor0_Bottom, 1 | ||
AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom:: | ||
setmetatile 11, 4, METATILE_Facility_IntactDoor_Bottom_Locked, TRUE | ||
return | ||
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AbandonedShip_Corridors_B1F_EventScript_15E9C0:: @ 815E9C0 | ||
setmetatile 11, 4, METATILE_InsideShip_InTactDoor1_Bottom, 1 | ||
AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom:: | ||
setmetatile 11, 4, METATILE_Facility_IntactDoor_Bottom_Unlocked, TRUE | ||
return | ||
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AbandonedShip_Corridors_B1F_EventScript_15E9CA:: @ 815E9CA | ||
msgbox AbandonedShip_Corridors_B1F_Text_19864A, MSGBOX_NPC | ||
AbandonedShip_Corridors_B1F_EventScript_TuberM:: | ||
msgbox AbandonedShip_Corridors_B1F_Text_YayItsAShip, MSGBOX_NPC | ||
end | ||
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AbandonedShip_Corridors_B1F_EventScript_15E9D3:: @ 815E9D3 | ||
AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor:: | ||
lockall | ||
goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15EA14 | ||
goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked | ||
checkitem ITEM_STORAGE_KEY, 1 | ||
compare VAR_RESULT, 0 | ||
goto_if_eq AbandonedShip_Corridors_B1F_EventScript_15EA0A | ||
msgbox AbandonedShip_Corridors_B1F_Text_198692, MSGBOX_DEFAULT | ||
goto_if_eq AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked | ||
msgbox AbandonedShip_Corridors_B1F_Text_InsertedStorageKey, MSGBOX_DEFAULT | ||
playse SE_PIN | ||
removeitem ITEM_STORAGE_KEY, 1 | ||
setflag FLAG_USED_STORAGE_KEY | ||
call AbandonedShip_Corridors_B1F_EventScript_15E9C0 | ||
call AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom | ||
special DrawWholeMapView | ||
releaseall | ||
end | ||
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AbandonedShip_Corridors_B1F_EventScript_15EA0A:: @ 815EA0A | ||
msgbox AbandonedShip_Corridors_B1F_Text_19865C, MSGBOX_DEFAULT | ||
AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked:: | ||
msgbox AbandonedShip_Corridors_B1F_Text_DoorIsLocked, MSGBOX_DEFAULT | ||
releaseall | ||
end | ||
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AbandonedShip_Corridors_B1F_EventScript_15EA14:: @ 815EA14 | ||
msgbox AbandonedShip_Corridors_B1F_Text_1986EC, MSGBOX_DEFAULT | ||
AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked:: | ||
msgbox AbandonedShip_Text_TheDoorIsOpen, MSGBOX_DEFAULT | ||
releaseall | ||
end | ||
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AbandonedShip_Corridors_B1F_EventScript_15EA1E:: @ 815EA1E | ||
trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_19856F, AbandonedShip_Corridors_B1F_Text_1985C5 | ||
msgbox AbandonedShip_Corridors_B1F_Text_1985D7, MSGBOX_AUTOCLOSE | ||
AbandonedShip_Corridors_B1F_EventScript_Duncan:: | ||
trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_DuncanIntro, AbandonedShip_Corridors_B1F_Text_DuncanDefeat | ||
msgbox AbandonedShip_Corridors_B1F_Text_DuncanPostBattle, MSGBOX_AUTOCLOSE | ||
end |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,29 +1,30 @@ | ||
AbandonedShip_Corridors_B1F_Text_19856F:: @ 819856F | ||
AbandonedShip_Corridors_B1F_Text_DuncanIntro:: | ||
.string "When we go out to sea, we SAILORS\n" | ||
.string "always bring our POKéMON.\l" | ||
.string "How about a quick battle?$" | ||
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AbandonedShip_Corridors_B1F_Text_1985C5:: @ 81985C5 | ||
AbandonedShip_Corridors_B1F_Text_DuncanDefeat:: | ||
.string "Whoops, I'm sunk!$" | ||
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AbandonedShip_Corridors_B1F_Text_1985D7:: @ 81985D7 | ||
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle:: | ||
.string "The ship's bottom has sunk into the\n" | ||
.string "depths.\p" | ||
.string "If a POKéMON knew how to go underwater,\n" | ||
.string "we might make some progress...$" | ||
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AbandonedShip_Corridors_B1F_Text_19864A:: @ 819864A | ||
AbandonedShip_Corridors_B1F_Text_YayItsAShip:: | ||
.string "Yay!\n" | ||
.string "It's a ship!$" | ||
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AbandonedShip_Corridors_B1F_Text_19865C:: @ 819865C | ||
AbandonedShip_Corridors_B1F_Text_DoorIsLocked:: | ||
.string "The door is locked.\p" | ||
.string "“STORAGE” is painted on the door.$" | ||
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AbandonedShip_Corridors_B1F_Text_198692:: @ 8198692 | ||
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey:: | ||
.string "{PLAYER} inserted and turned the\n" | ||
.string "STORAGE KEY.\p" | ||
.string "The inserted KEY stuck fast, but the\n" | ||
.string "door opened.$" | ||
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AbandonedShip_Corridors_B1F_Text_1986EC:: @ 81986EC | ||
AbandonedShip_Text_TheDoorIsOpen:: | ||
.string "The door is open.$" |
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