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Change initial PC items
CtrlFootPrint edited this page Dec 5, 2021
·
3 revisions
When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items.
Open src/player_pc.c
. You will find the following lines:
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_NONE, 0 }
};
In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 1},
{ ITEM_NONE, 0 }
};
Which would look like:
If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 5},
{ ITEM_NONE, 0 }
};
Which will turn out as:
The { ITEM_POTION, 1 },
can be removed to have no item in the PC at all.