undergraduate student course project in Zhejiang University
The diffuse and glossy materials are supported. Sorry I don't have time to clean the code.
how to use it :
prt -l xxxx.jpg output.txt bandnumber samplenumber(4096)
prt -o -d 1 xxxx.obj output.txt bandnumber samplenumber
prt -o -g 1 xxxx.obj output.txt bandnumber samplenumber
-l: means lighting, -o: object type(material of glossy)
dependency: opengl,AnttweakBar,glm,Eigen,Cimg
Code from the website:
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The part to load a HDR image:HDRLoader.cpp, HDRLoader.h http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6/src/osgPlugins/hdr/hdrloader.cpp
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The code of rotation of Spherical Harmonics is copied from Paul Debevec’ s project. http://www.paulsprojects.net/opengl/sh/sh.html
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Create shader route: ShaderFunc.cpp,ShaderFunc.h Two functions: char* file_read(string filename) GLuint create_shader(string filename, GLenum type) http://en.wikibooks.org/wiki/GLSL_Programming/GLUT
result:
diffuse:
glossy:
performance:
Any problem, please contact [email protected]