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add realizedollar for $0
receivers and comment out clip
#2178
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and why no clip no more? |
it's a huge pain performance-wise. the implementation is actually checking for every line whether it crosses the boundaries - and in that case shortens it accordingly. and since we discussed performance stuff, i'd strongly suggest not to add a feature that makes things even slower. |
is there a way to make it more efficient? |
I'm movint scope3d~ to a 'not yet' folder as I want to make a final release today or so as I can't hold it anymore :) |
not for vanilla. and for plugdata, it gets automatically clipped anyway.
sure, go ahead! no problem from my side at all! there are no other pd-lua objects in else at the moment, right? |
why? |
else/circle uses it, so I am shipping whatever the modified version I have right now... but I know new things are coming anyway |
I mean new pdlua versions |
because it handles drawing quite different.
i was asking because of the issue with instantiating |
else/circle is a pd file abstraction, and it uses graphics internally. it's not a full blast coded in lua only object ;) |
first step after a while for getting scope3d~ ready ...