Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Send2UE - Fixed LODs w/ Collision #93

Merged
merged 1 commit into from
Oct 19, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 3 additions & 2 deletions src/addons/send2ue/core/export.py
Original file line number Diff line number Diff line change
Expand Up @@ -232,8 +232,9 @@ def export_mesh(asset_id, mesh_object, properties, lod=0):
set_parent_rig_selection(mesh_object, properties)

# select collision meshes
asset_name = utilities.get_asset_name(mesh_object.name, properties)
utilities.select_asset_collisions(asset_name, properties)
if lod == 0:
asset_name = utilities.get_asset_name(mesh_object.name, properties)
utilities.select_asset_collisions(asset_name, properties)

# Note: this is a weird work around for morph targets not exporting when
# particle systems are on the mesh. Making them not visible fixes this bug
Expand Down
Loading