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Custom root bone name setting #87

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merged 2 commits into from
Sep 27, 2024

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vaeryn-uk
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Useful when you have multiple armatures that you want to export when the
skeleton in Unreal has a root bone.
@jack-yao91 jack-yao91 merged commit 812e564 into poly-hammer:send2ue-custom-root-bone-name Sep 27, 2024
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@jack-yao91
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@vaeryn-uk merged. I opened a pull here, so tests will run when you commit directly to this branch.
#88

I made you a collaborator, so just add the repo to your git remotes and checkout to poly-hammer:send2ue-custom-root-bone-name then push commits to there.

JoshQuake added a commit that referenced this pull request Oct 20, 2024
* Custom root bone name setting (#87)

* Custom root bone name setting
* Custom root bone name tests

* added root name enabled condition

Custom root name setting disabled if use object name as root is enabled

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Co-authored-by: Vaeryn <[email protected]>
Co-authored-by: JoshQuake <[email protected]>
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2 participants