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Allow tables to be opened #17
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Having the table be manually opened I think is something that is required for non-realtime games. Why not automatically open games if applicable? I can't imagine that someone would want to use open:no. |
Seems risky. You're not asked again to confirm participation in a turn-based game, so you probably don't want to open it until all players have accepted. I believe that if the table is open and an invitee declines, someone else could take their place, which is likely to not be what you wanted if you forgot to set
Indeed not, but all existing options take values so it seemed most consistent to stick to that pattern. This does lead me to wonder if argparse would be a better approach than manually parsing messages, though. |
Argparse is possible, but not really necessary - I think moving away from a command line model and more toward an interactive model would be good. Take a look at apollo.fyi - that's a nice UI right there. Why not add BGA friends for all added players to games so that the default restriction can be myfriends (therefore preventing randos from joining)? That way, default opening has no issues. |
Iʼm not sure about that. I think some users might find it unexpected and unwelcome that the bot would modify their BGA friends. Plus, it depends on my inviting participants from Discord, whereas sometimes I may want to make the table in Discord then let players click the link to join themselves. But yes, I do think it would be reasonable to default |
This seems like an option that can be added to the interactive setup. |
I didn't end up adding it to the interactive setup, but it shouldn't be too hard to add if this code is merged.
I think this is a good idea. |
As discussed in <pocc#17 (comment)>.
Sometimes, it is more convenient to open a table and allow players to add themselves than it is to individually invite each participant.
It would be helpful if the bot was able to open a table, either via a command, an option to
make
, or both.The text was updated successfully, but these errors were encountered: