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add skillId in arena double attack #2442
add skillId in arena double attack #2442
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This PR has Quantification details
Why proper sizing of changes matters
Optimal pull request sizes drive a better predictable PR flow as they strike a
What can I do to optimize my changes
How to interpret the change counts in git diff output
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Lib9c/Model/IArena.cs
Outdated
@@ -10,7 +10,7 @@ public interface IArena | |||
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IEnumerator CoNormalAttack(ArenaCharacter caster, IEnumerable<ArenaSkill.ArenaSkillInfo> skillInfos, IEnumerable<ArenaSkill.ArenaSkillInfo> buffInfos); | |||
IEnumerator CoBlowAttack(ArenaCharacter caster, IEnumerable<ArenaSkill.ArenaSkillInfo> skillInfos, IEnumerable<ArenaSkill.ArenaSkillInfo> buffInfos); | |||
IEnumerator CoDoubleAttack(ArenaCharacter caster, IEnumerable<ArenaSkill.ArenaSkillInfo> skillInfos, IEnumerable<ArenaSkill.ArenaSkillInfo> buffInfos); | |||
IEnumerator CoDoubleAttack(ArenaCharacter caster, IEnumerable<ArenaSkill.ArenaSkillInfo> skillInfos, IEnumerable<ArenaSkill.ArenaSkillInfo> buffInfos, int skillId); |
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skillId
가 들어가는 것 자체는 별 상관이 없다고 생각하는데, 저거 하나만 다른 인자를 가지고 있어서 사용할 때 헷갈릴 수 있겠다 싶은 생각이 살짝 듭니다.
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전체를 다넣어줄까하다가 그럼 너무 양이 많을것같아서요 skillId를 참조하는부분은 DoubleAttack밖에 없기도하구요
여기까지 작업해보고 생각해보니 스킬카테고리를추가하는게 통일성측면에서는 좋지않았을까하는 느낌이있네요
This PR has Quantification details
Why proper sizing of changes matters
Optimal pull request sizes drive a better predictable PR flow as they strike a
What can I do to optimize my changes
How to interpret the change counts in git diff output
Was this comment helpful? 👍 :ok_hand: :thumbsdown: (Email) |
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LGTM
아레나쪽에 신규스킬 트윈어택 연출을위해서 추가한내용입니다.