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refactor: separate PoSAction and implement ActionBase
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Original file line number | Diff line number | Diff line change |
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using System.Collections.Immutable; | ||
using Bencodex.Types; | ||
using Libplanet.Action; | ||
using Libplanet.Action.State; | ||
using Nekoyume.Action.DPoS.Control; | ||
using Nekoyume.Action.DPoS.Misc; | ||
using Nekoyume.Action.DPoS.Model; | ||
using Nekoyume.Module; | ||
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namespace Nekoyume.Action.DPoS | ||
{ | ||
/// <summary> | ||
/// A BeginBlock action for DPoS that updates <see cref="ValidatorSet"/>. | ||
/// </summary> | ||
public sealed class DPoSBeginBlockAction : ActionBase | ||
{ | ||
/// <summary> | ||
/// Creates a new instance of <see cref="DPoSBeginBlockAction"/>. | ||
/// </summary> | ||
public DPoSBeginBlockAction() | ||
{ | ||
} | ||
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/// <inheritdoc cref="IAction.PlainValue"/> | ||
public override IValue PlainValue => new Bencodex.Types.Boolean(true); | ||
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/// <inheritdoc cref="IAction.LoadPlainValue(IValue)"/> | ||
public override void LoadPlainValue(IValue plainValue) | ||
{ | ||
// Method intentionally left empty. | ||
} | ||
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/// <inheritdoc cref="IAction.Execute(IActionContext)"/> | ||
public override IWorld Execute(IActionContext context) | ||
{ | ||
var states = context.PreviousState; | ||
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// Allocate reward | ||
var nativeTokens = ImmutableHashSet.Create( | ||
Asset.GovernanceToken, Asset.ConsensusToken, Asset.Share); | ||
states = AllocateReward.Execute( | ||
states, | ||
context, | ||
nativeTokens, | ||
context.LastCommit?.Votes, | ||
context.Miner); | ||
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return states; | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,53 @@ | ||
using System.Collections.Immutable; | ||
using Bencodex.Types; | ||
using Libplanet.Action; | ||
using Libplanet.Action.State; | ||
using Nekoyume.Action.DPoS.Control; | ||
using Nekoyume.Action.DPoS.Misc; | ||
using Nekoyume.Action.DPoS.Model; | ||
using Nekoyume.Module; | ||
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namespace Nekoyume.Action.DPoS | ||
{ | ||
/// <summary> | ||
/// A EndBlock action for DPoS that updates <see cref="ValidatorSet"/>. | ||
/// </summary> | ||
public sealed class DPoSEndBlockAction : ActionBase | ||
{ | ||
/// <summary> | ||
/// Creates a new instance of <see cref="DPoSBeginBlockAction"/>. | ||
/// </summary> | ||
public DPoSEndBlockAction() | ||
{ | ||
} | ||
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/// <inheritdoc cref="IAction.PlainValue"/> | ||
public override IValue PlainValue => new Bencodex.Types.Boolean(true); | ||
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/// <inheritdoc cref="IAction.LoadPlainValue(IValue)"/> | ||
public override void LoadPlainValue(IValue plainValue) | ||
{ | ||
// Method intentionally left empty. | ||
} | ||
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/// <inheritdoc cref="IAction.Execute(IActionContext)"/> | ||
public override IWorld Execute(IActionContext context) | ||
{ | ||
var states = context.PreviousState; | ||
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// Update ValidatorSet | ||
states = ValidatorSetCtrl.Update(states, context); | ||
ValidatorSet bondedSet; | ||
(states, bondedSet) = ValidatorSetCtrl.FetchBondedValidatorSet(states); | ||
foreach (var validator in bondedSet.Set) | ||
{ | ||
states = states.SetValidator( | ||
new Libplanet.Types.Consensus.Validator( | ||
validator.OperatorPublicKey, | ||
validator.ConsensusToken.RawValue)); | ||
} | ||
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return states; | ||
} | ||
} | ||
} |
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