Skip to content

Commit

Permalink
Update README
Browse files Browse the repository at this point in the history
  • Loading branch information
pissang committed Mar 8, 2017
1 parent f4e52d7 commit 25cdacf
Showing 1 changed file with 21 additions and 24 deletions.
45 changes: 21 additions & 24 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
#QTEK

QTEK is a webgl graphic library.
QTEK is a WebGL graphic library.

### [Download v0.2.1](https://github.com/pissang/qtek/archive/0.2.1.zip)
### [Download v0.3.0](https://github.com/pissang/qtek/archive/0.3.0.zip)

### [API](http://pissang.github.io/qtek/doc/api)

Expand Down Expand Up @@ -32,47 +32,55 @@ QTEK is a webgl graphic library.
### Quick Examples
+ [Ten thousand cubes with normal mapping](http://pissang.github.io/qtek/tests/cubes.html)
+ [Cube animation](http://pissang.github.io/qtek/tests/cubeanim.html)
+ [Physically based rendering with HDR IBL](http://pissang.github.io/qtek/tests/IBL.html)
+ [A simple glTF scene](http://pissang.github.io/qtek/tests/gltf.html)
+ [3d model loader of THREE.js format](http://pissang.github.io/qtek/tests/threeloader.html)
+ [Skinning](http://pissang.github.io/qtek/tests/skinning.html)
+ [Particle effects](http://pissang.github.io/qtek/tests/particle.html)
+ [Curl noise particle effects](http://pissang.github.io/qtek/tests/curlnoise.html)
+ [Cascade shadow mapping](http://pissang.github.io/qtek/tests/nanosuit.html)
+ [Shadowmap](http://pissang.github.io/qtek/tests/shadowmap.html)
+ [Omni light shadow mapping](http://pissang.github.io/qtek/tests/cubeshadowmap.html)
+ [Post processing - Depth of field](http://pissang.github.io/qtek/tests/pp_dof.html)
+ [Post processing - Lensflare](http://pissang.github.io/qtek/tests/pp_lensflare.html)
+ [RGBE Decoder](http://pissang.github.io/qtek/tests/rgbedecoder.html)
+ [Skybox](http://pissang.github.io/qtek/tests/skybox.html)
+ [Draggable cubes](http://pissang.github.io/qtek/tests/picking.html)
+ [Ambient Cubemap](http://pissang.github.io/qtek/tests/ambientcubemap.html)
+ [Spherical Harmonic Ambient](http://pissang.github.io/qtek/tests/spherical_harmonic.html)
+ [Physically based rendering with HDR IBL](http://pissang.github.io/qtek/tests/IBL.html)
+ [Standard Material](http://pissang.github.io/qtek/tests/standard_material.html)
+ [Post processing - Depth of field](http://pissang.github.io/qtek/tests/dof.html)
+ [Post processing - Bloom](http://pissang.github.io/qtek/tests/tron.html)
+ [Post Processing - SSR](http://pissang.github.io/qtek/tests/ssr3.html)
+ [Post Processing - Alchemy AO](http://pissang.github.io/qtek/tests/alchemyao.html)
+ [GBuffer preview](http://pissang.github.io/qtek/tests/gbuffer.html)
+ [Deferred rendering](http://pissang.github.io/qtek/tests/deferred.html)
+ [Deferred cascade light shadow](http://pissang.github.io/qtek/tests/deferred_shadow3.html)
+ [Deferred omni light light shadow](http://pissang.github.io/qtek/tests/deferred_shadow.html)
+ [Deferred skinning](http://pissang.github.io/qtek/tests/deferred_skinning.html)
+ [Stereo rendering](http://pissang.github.io/qtek/tests/stereo.html)

### Features
### Features

+ Scene graph based management of lights, meshes, cameras, materials and shaders
+ Basic primitive geometry procedural generate
+ Cube, sphere, cylinder, cone, plane
+ Phong and lambert buildin shaders which support normal map and environment map
+ Physically based shader
+ Point, directional, spot light
+ Orthographic, perspective camera
+ Graph based post processing
+ High quality shadow
+ PCF or VSM soft shadow
+ PSSM for sun light in large scene
+ Omni light shadow support
+ Geometory processing like normal and tangent generate
+ High performance geometry processing
+ GPU based skinning
+ Support 1D and 2D animation blending with blend tree
+ First person camera control, orbit camera control
+ Skybox, skydom
+ Particle System
+ Support both ray picking and GPU Picking
+ Loader
+ three.js model loader
+ glTF loader
+ Timeline based animation, support spline interpolation between keyframes.
+ Light-pre-pass deferred pipeline.
+ Full deferred pipeline.
+ Physically based rendering, Full HDR pipeline.
+ Stereo rendering, VR prepared.

### FBX2GLTF Converter

Expand All @@ -84,15 +92,4 @@ Have been updated to the latest glTF specification
+ Skinning
+ Animation

### Physics Component

[https://github.com/pissang/qtek-physics](https://github.com/pissang/qtek-physics)

### 3D Application Framework

[https://github.com/pissang/qtek-app](https://github.com/pissang/qtek-app)

### 2D Component

[https://github.com/pissang/qtek-2d](https://github.com/pissang/qtek-2d)

0 comments on commit 25cdacf

Please sign in to comment.