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Added Notification Badges to the overview items. #277
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wvdvegt
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2) Removed deletion of ZlibSharp upon build in XmlGenerator. 3) Added fallback SP/hour for new skills of 1800. 4) Added badges to summary screen.
…ng them before re-applying. 2) Work in progress: Tried to detangle char and corp industry notificaftions. 3) Note: Updates Notifications are disabled. 4) Updated Data Files.
…al/corporate job completion). 2) Disabled HAMMERTIME. 3) Changed /characters/<characterID> to v5.
2) Disabled async start of mainform to get rid of slow window movement. 3) Set m_isShowingDataUpdateWindow to false. 4) Improved HttpClientServiceRequest by showing endpoint and response info on failure. 5) Updated static data. 6) Added safeguard in EveFlags to cope with null items. 7) Placed some warning near industry code.
# Conflicts: # src/EVEMon.Common/Resources/MD5Sums.txt # src/EVEMon.Common/Resources/eve-skills-en-US.xml.gzip
a) Disable Data Update Notifications (until Peter Han resumes maintenaince). b) Some work in progress on accumulating industry notifications.
2) Updated static data. 3) Aded safeguards to Geography.ExportAgents for a missing agent's data.
2) Do not further update DropBox and OneDrive as there are major API changes.
Viridian
…ave to resize on startup). 2) Removed/disabled Logitech G15 code. 3) Applied untested changes to Google Calendar code so obsolete code warnings are silenced. 4) Retargetted to 4.7.2 and enabled auto binding generation in all projects to silence warnings.
2) Lowers interval for CharacterSheet updating.
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This patch adds notification badges to the overview items.
One small issue I have not solve yet is that one may need to visit a character tab for EveMon to generate the notifications (and badges to popup). I just could not find what code to call to generate them from withing the overview screen.
To be more Specifically this is about only the initial update (when no character tabs have been visited yet).