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Funciona todo ok, los magos tienen animacion de disparo
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NicolasSchkurko committed Dec 9, 2024
1 parent 85a2eb2 commit dcf4d08
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Showing 3 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions administradorDeOleadas.wlk
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Expand Up @@ -199,8 +199,8 @@ const nivel2 = new Nivel(oleadas=[[slimeBasico,slimeBasico,slimeGuerrero,slimeDo
[slimeGuerrero,slimeLadron,slimeGuerrero,slimeLadron,slimeBasico],
[slimeAgil,slimeGuerrero,slimeLadron,slimeBasico],
[slimeAgil,slimeGuerrero,slimeLadron,slimeBasico],
[slimeAgil,slimeGuerrero,slimeLadron,slimeNinja]],tiempoSpawn=4000, cantidadEnemigos=6,nombre="2") // [slimeBasico, slimeBasico, slimeGuerrero,slimeLadron]
const nivel3 = new Nivel(oleadas=[[slimeAgil, slimeAgil, slimeAgil,slimeAgil],
[slimeAgil,slimeGuerrero,slimeLadron,slimeNinja]],tiempoSpawn=4000, cantidadEnemigos=6,nombre="2") //
const nivel3 = new Nivel(oleadas=[[slimeBasico, slimeBasico, slimeGuerrero,slimeLadron],
[slimeGuerrero,slimeLadron,slimeGuerrero,slimeLadron,slimeBasico],
[slimeAgil,slimeGuerrero,slimeLadron,slimeNinja],
[slimeAgil,slimeGuerrero,slimeLadron,slimeNinja,slimeBomba],
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4 changes: 2 additions & 2 deletions magos.wlk
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Expand Up @@ -90,7 +90,7 @@ class MagoQueDispara inherits Mago{
class MagoFuego inherits MagoQueDispara(vida = 100, imagenBase = "magoFuego.png", imagenQueDispara = "magoFuegoDispara.png", proyectilBase = proyectilNormal){}

// Mago Irlandés (sanador)
class MagoIrlandes inherits Mago(vida = 100, imagen = "magoHealer.png") {
class MagoIrlandes inherits Mago(vida = 100, imagenBase = "magoHealer.png") {
override method valorAgregado() = 10
}

Expand Down Expand Up @@ -173,7 +173,7 @@ object magoIrlandesTienda inherits MagoTienda(position = new MutablePosition(x =

override method magoQueGenera(posicionMago){return new MagoIrlandes(position = posicionMago)}

override method image() = "magoHealer.png"
override method image() = "magoHealer.png"
}

// Mago de Hielo en Tienda
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2 changes: 1 addition & 1 deletion puntaje.wlk
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Expand Up @@ -9,7 +9,7 @@ import administradorDeMagos.*
// Puntaje: Manejo de puntos
// ===============================
object puntaje {
const puntajeInicial = 20000 //200
const puntajeInicial = 200 //200

var property puntos = puntajeInicial

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