Cerbero is a cross-platform build aggregator for Open Source projects that builds and creates native packages for different platforms, architectures and distributions. It supports both native compilation and cross compilation and can run on macOS, Linux, and Windows.
Projects are defined using recipe files (.recipe), which provide a description of the project being built such as name, version, licenses, sources and the way it's built. It also provide listing of files, which is later used for the packaging.
Packages are defined using package files (.package), describing the package name, version, license, maintainer and other fields used to create the packages. A package wraps a list of recipes, from which the list of files belonging to the package will be extracted.
Cerbero provides bootstrapping facilities for all platforms, but it still needs a minimum base to bootstrap on top of.
On Linux, you will only need a distribution with python >= 3.7. Cerbero will use your package manager to install all other required packages during bootstrap.
On macOS you will need to have install the following software:
- XCode
- Python 3.7+ https://www.python.org/downloads/
Cerbero will build all other required packages during bootstrap.
The initial setup on Windows is automated with the PowerShell script [bootstrap-windows][tools/bootstrap-windows.ps1]. It installs the following tools:
- Visual Studio 19 Community Edition
- MSYS2
- Git
- Python 3
- Wix
Start an admin PowerShell and run:
# Enable running scripts
$ Set-ExecutionPolicy -ExecutionPolicy Unrestricted
# Run the bootstrap script
$ .\tools\bootstrap-windows.ps
IMPORTANT: Using cerbero on Windows with the GCC/MinGW toolchain requires a 64-bit operating system. The toolchain is only available for 64-bit and it can produce 32-bit or 64-bit binaries.
Despite the presence of setup.py
this tool does not need installation. It is invoked via the
cerbero-uninstalled script, which should be invoked as ./cerbero-uninstalled
, or you can add
the cerbero directory in your path and invoke it as cerbero-uninstalled
.
Before using cerbero for the first time, you will need to run the bootstrap command. This command installs the missing parts of the build system using the packages manager when available, and also downloads the necessary toolchains when building for Windows or Android.
Note that this will take a while (a couple hours or even more on Windows).
$ ./cerbero-uninstalled bootstrap
# Help
$ ./cerbero-uninstalled --help
# Command-specific help
$ ./cerbero-uninstalled <command> --help
# List available recipes
$ ./cerbero-uninstalled list
# Build a recipe
$ ./cerbero-uninstalled build glib
# Force-rebuild a single recipe
$ ./cerbero-uninstalled buildone glib
# Run the compile step of a recipe
$ ./cerbero-uninstalled buildone glib --steps compile
# Create a package (this automatically builds all recipes in the package)
$ ./cerbero-uninstalled package gstreamer-1.0
If you're using Cerbero to cross-compile to iOS, Android, or Cross-MinGW, you must select the appropriate config file and pass it to all steps: bootstrap, build, package, etc.
For example if you're on Linux and you want to build for Android Universal, you must run:
# Bootstrap for Android Universal on Linux
$ ./cerbero-uninstalled -c config/cross-android-universal.cbc bootstrap
# Build everything and package for Android Universal
$ ./cerbero-uninstalled -c config/cross-android-universal.cbc package gstreamer-1.0
Here's a list of config files for each target machine:
Target | Config file |
---|---|
MinGW 32-bit | cross-win32.cbc |
MinGW 64-bit | cross-win64.cbc |
Android Universal | cross-android-universal.cbc |
Android ARM64 | cross-android-arm64.cbc |
Android ARMv7 | cross-android-armv7.cbc |
Android x86 | cross-android-x86.cbc |
Android x86_64 | cross-android-x86-64.cbc |
Target | Config file |
---|---|
macOS Universal (relocatable) | cross-macos-universal.cbc |
macOS x86_64 (relocatable) | cross-macos-x86-64.cbc |
macOS ARM64 (relocatable) | cross-macos-arm64.cbc |
macOS x86_64 (not-relocatable) | osx-x86-64.cbc |
iOS Universal | cross-ios-universal.cbc |
iOS ARM64 | cross-ios-arm64.cbc |
iOS x86_64 | cross-ios-x86-64.cbc |
On Windows, config files are used to select the architecture and variants are used to select the toolchain (MinGW, MSVC, UWP):
Target | Config file | Variant |
---|---|---|
MinGW x86 | win32.cbc |
|
MinGW x86_64 | win64.cbc |
|
MSVC x86 | win32.cbc |
visualstudio |
MSVC x86_64 | win64.cbc |
visualstudio |
UWP x86 | win32.cbc |
uwp |
UWP x86_64 | win64.cbc |
uwp |
UWP ARM64 | cross-win-arm64.cbc |
uwp |
UWP Universal | cross-uwp-universal.cbc |
(implicitly uwp) |
Example usage:
# Target MinGW 32-bit
$ ./cerbero-uninstalled -c config/win32.cbc package gstreamer-1.0
# Target MSVC 64-bit
$ ./cerbero-uninstalled -c config/win64.cbc -v visualstudio package gstreamer-1.0
# Target UWP, x86_64
$ ./cerbero-uninstalled -c config/win64.cbc -v uwp package gstreamer-1.0
# Target UWP, Cross ARM64
$ ./cerbero-uninstalled -c config/cross-win-arm64.cbc -v uwp package gstreamer-1.0
# Target UWP, All Supported Arches
$ ./cerbero-uninstalled -c config/cross-uwp-universal.cbc package gstreamer-1.0
Cerbero controls optional and platform-specific features with variants
. You
can see a full list of available variants by running:
$ ./cerbero-uninstalled --list-variants
Some variants are enabled by default while others are not. You can enable a particular variant by doing one of the following:
- Either invoke
cerbero-uninstalled
with the-v
argument, for example:
$ ./cerbero-uninstalled -v variantname [-c ...] package gstreamer-1.0
- Or, edit
~/.cerbero/cerbero.cbc
and addvariants = ['variantname']
at the bottom. Create the file if it doesn't exist.
Multiple variants can either be separated by a comma or with multiple -v
arguments, for example the following are equivalent:
$ ./cerbero-uninstalled -v variantname1,variantname2 [-c ...] package gstreamer-1.0
$ ./cerbero-uninstalled -v variantname1 -v variantname2 [-c ...] package gstreamer-1.0
To explicitly disable a variant, use novariantname
instead.
In the case of multiple enabling/disable of the same variant, then the last condition on the command line will take effect. e.g. if novariantname is last then variantname is disabled.
Starting with version 1.15.2, Cerbero has built-in support for building the Qt5
QML GStreamer plugin. You can toggle that on by
enabling the qt5
variant.
You must also tell Cerbero where your Qt5 installation prefix is. You can do it
by setting the QMAKE
environment variable to point to the qmake
that you
want to use, f.ex. /path/to/Qt5.12.0/5.12.0/ios/bin/qmake
When building for Android Universal with Qt < 5.14, instead of QMAKE
, you
must set the QT5_PREFIX
environment variable pointed to the directory
inside your prefix which contains all the android targets, f.ex.
/path/to/Qt5.12.0/5.12.0
.
Next, run package
:
$ export QMAKE='/path/to/Qt5.12.0/5.12.0/<target>/bin/qmake'
$ ./cerbero-uninstalled -v qt5 [-c ...] package gstreamer-1.0
This will try to build the Qt5 QML plugin and error out if Qt5 could not be found or if the plugin could not be built. The plugin will be automatically added to the package outputted.
NOTE: The package outputted will not contain a copy of the Qt5 libraries in it. You must link to them while building your app yourself.
Starting with version 1.15.2, Cerbero has built-in support for building and packaging hardware codecs for Intel and Nvidia. If the appropriate variant is enabled, the plugin will either be built or Cerbero will error out if that's not possible.
For Intel, the variant to enable
is intelmsdk
which will build the msdk
plugin.
You must set the INTELMEDIASDKROOT
env var to point to your Intel Media
SDK prefix, or you must have the
SDK's pkgconfig prefix in PKG_CONFIG_PATH
On Windows, INTELMEDIASDKROOT
automatically set by the installer. On Linux,
if you need to set this, you must set it to point to the directory that
contains the mediasdk include
and lib64
dirs.
For VA-API, the variant to enable
is vaapi
which will build the gstreamer-vaapi plugins with all
options enabled if possible.
Since 1.17.1, the nvcodec
plugin does not need access to the Nvidia Video SDK
or the CUDA SDK. It now loads everything at runtime. Hence, it is now enabled
by default on all platforms.
Starting with version 1.15.2, Cerbero supports building all GStreamer recipes,
all mandatory dependencies (such as glib, libffi, zlib, etc), and some external
dependencies with Visual Studio. You must explicitly opt-in to this by enabling
the visualstudio
variant:
$ python ./cerbero-uninstalled -v visualstudio package gstreamer-1.0
If you already have a Cerbero build, it is highly recommended to run the wipe
command before switching to building with Visual Studio.
Some plugins that require external dependencies will be automatically disabled when running in this mode.
Currently, most recipes that use Meson (btype = BuildType.MESON
) and those
that have the can_msvc
recipe property set to True
are built with Visual
Studio.
You should add the cerbero git directory to the list of excluded folders in your anti-virus, or you will get random build failures when Autotools does file operations such as renames and deletions. It will also slow your build by about 3-4x.
MSYS2 comes with different environments. Cerbero must be run using the UCRT64, since it targets the same CRT as our toolchain.
The UCRT64 shell can be launched with the application : c:\msys64\ucrt64.exe
.
The path to your $HOME
must not contain spaces. If your Windows username
contains spaces, you can create a new directory in /home
and execute:
If you are using Windows 10, it is also highly recommended to enable "Developer Mode" in Windows Settings as shown below.
$ echo 'export HOME=/home/newdir' > ~/.profile
Then restart your shell and type cd
to go to the new home directory.
Note that inside the shell, /
is mapped to C:\msys64