This is a test-ground project using marching cubes algorithm for freeform mesh slicing. On top of that it uses signed distance functions to determine an object surface to generate and connected components labeling algorithm to split sliced mesh parts from the original surface. Much of computations made with compute shaders.
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parkeston/marching-cubes-mesh-slicing
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Freeform mesh slicing test-ground project using marching cubes and much more.
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