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fix monster attack behavior #4866
Conversation
imo there is missing updateFollowCreaturePath(fpp); after this code so specifically: forgottenserver/src/monster.cpp Line 606 in a78d2ed
to } else {
updateFollowCreaturePath(fpp);
} genuinely sad this code was merged, its broken at the first sight when joining the game and checking |
@nekiro @ramon-bernardo, can you test my fix? |
Unfortunately, i cant test it because my cip client doesn't connect to login server. I could try using OTClient, but not sure if it support v13 |
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Pull Request Prelude
Changes Proposed
Fix monster attack behavior
Issues addressed:
#4865
How to test:
go to monsters using normal character
Troll - hit to red, let them fleeing
Cyclops
Hunter
Rabbit
IDK if there is monster with different walking mechanic