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    • JavaScript
      β€’0β€’0β€’0β€’0β€’Updated Feb 14, 2017Feb 14, 2017
    • πŸ”— Base class upon which to build Kindred components
      JavaScript
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      Other
      β€’0β€’0β€’1β€’0β€’Updated Feb 14, 2017Feb 14, 2017
    • πŸ“ˆ Kindred's Scene Graph Nodes
      JavaScript
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      Other
      β€’2β€’3β€’4β€’0β€’Updated Feb 14, 2017Feb 14, 2017
    • πŸ“ Load, bind and draw geometry data in WebGL
      JavaScript
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      Other
      β€’0β€’0β€’0β€’0β€’Updated Feb 6, 2017Feb 6, 2017
    • ⭐️ Lightweight WebGL shader API
      JavaScript
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      Other
      β€’0β€’10β€’0β€’0β€’Updated Feb 6, 2017Feb 6, 2017
    • JavaScript
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      Other
      β€’0β€’1β€’0β€’0β€’Updated Dec 8, 2016Dec 8, 2016
    • JavaScript
      β€’0β€’0β€’0β€’0β€’Updated Aug 14, 2016Aug 14, 2016
    • 🌏
      0β€’0β€’0β€’0β€’Updated Aug 9, 2016Aug 9, 2016
    • πŸ‘‹ Bootstraps an npm package to follow kindred's recommendations for testing, demos, etc.
      JavaScript
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      Other
      β€’0β€’1β€’1β€’0β€’Updated Jul 11, 2016Jul 11, 2016
    • πŸ“” Simplify authoring GLSL shaders and reduce boilerplate
      JavaScript
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      Other
      β€’1β€’30β€’0β€’0β€’Updated Jul 11, 2016Jul 11, 2016