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platform-documentation
PublicCore Platform API Documentation & Tutorialsvscode-core
PublicA Visual Studio Code extension that adds support for the Core Games Lua API to the Lua Language Server.mkdocs-material
PublicA Material Design theme for MkDocsTeaShop
PublicCC-Checkpoints
PublicThe Checkpoints component allows players to save spawn locations based on certain actions.CC-Loadouts
PublicThe Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment.CC-Bartending
PublicThe Bartending component allows players to pick up a pint, fill it with beer from barrels, and serve it for other players to drink.CC-Costume-Equipper
PublicThe Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing.CC-Throwable-Chairs
PublicThe Throwable Chairs component allows players to pickup a chair and throw it at other players, causing them to be killed. This adds a fun component to social spaces.CC-Player-Damage-Area
PublicThis component can be used to apply a damage over time to the player when they are in a area. The area can be resized and moved easily, and multiple areas can be created.NPC-AI-Kit
Public archiveCC-Cinematic-Shot
PublicThis component pans a camera from point A to B. It can be used for both capturing video and for in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and setup their sequence numbers to create a chain.CC-World-Markers
PublicThe World Markers component will give you the ability to add markers in the world that show to the player a point of interest in the world. For example, a Blacksmith icon will display in the UI that the player can see to determine which way to go to get to the Blacksmith.CC-Weapon-Switcher
PublicWeapon Switcher is a template that allows players to switch between multiple weapons.CC-Weapon-Spawner
PublicWeapon Spawner is a template that spawns a weapon item for the player to equip.CC-VIP-Teleporter
PublicThe VIP Teleporter component allows creators to set up teleporters that checks if a player is VIP.CC-VIP-Team-Selection
PublicVIP Team Selection selects player to certain teams based if they have VIP status.CC-VIP-Entrance
PublicVIP Entrance is a component that restrict users from a certain team from entering.CC-Triggerable-UI
PublicTriggerable UI is a component that implements logic on a trigger to display a UI Container.CC-Teleporter
PublicThe Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas.CC-Talking-Heads
PublicThe Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message.CC-Sprint
PublicSprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don't fit the theme of the game) and you need the player to have the option to increase their speed.CC-Shared-Pickups
PublicThe Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup.CC-Save-Resources
PublicThe Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player's progression between game sessions. For example, saving how many coins they have.CC-Resource-Display
PublicThe Resource Display component helps with show resources to the player in the UI so they can see how much of a resource they have. This component uses a data table of resources so any resource can be displayed along with an easy way to reorder the resources.CC-Player-Shadow
PublicThe player shadow component will show a shadow blob below the player on the ground when they are in the air.CC-Player-Names
PublicThe Player Names component is a lightweight component for showing the names above the player's heads. This is useful for players to be able to see who is in the game and where they are.CC-Player-List
PublicThe Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active.CC-Player-Indicator
PublicThe Player Indicator component will add an indicator above all player's heads in the game so that players can easily find where other players are in the game.CC-Player-Health
PublicThe Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic.