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Fix cloning instructions
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oparisy committed Jan 4, 2024
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Expand Up @@ -5,7 +5,7 @@ It is based on the [Custom AudioStreams](https://docs.godotengine.org/en/stable/
The template for the GDExtension mechanism is paddy-exe's excellent [GDExtensionSummator](https://github.com/paddy-exe/GDExtensionSummator). Have a look at that project for more details about GDExtension, debugger usage...

## Cloning the Extension
Since this project includes `godot-cpp` as a submodule, you'll have to clone it with `git clone --submodule`.
Since this project includes `godot-cpp` as a submodule, you'll have to clone it with `git clone --recurse-submodules`.

## Using the Extension
After building the extension successfully (see below), open `game/project.godot` in Godot Project Manager, and run it. You'll hear a generated sine wave being played.
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