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update version, todo
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okaybenji committed Apr 22, 2016
1 parent a65339f commit bddcca2
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5 changes: 3 additions & 2 deletions TODO.md
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* allow jump through platforms from below

### misc
* get game working in firefox & safari. for firefox, see: http://www.photonstorm.com/phaser/pixel-perfect-scaling-a-phaser-game
* update itch.io releases to bitbout v1.0.1
* update README in binaries with correct Github source link
* update itch.io releases to bitbout v1.0.2
* gzip/zopfli libopenmpt
* write task to build itch.io and native app releases for you!
* consider requiring everything in one place and using dependency injection everywhere else
* add power-ups? like maybe one that does 2x damage (and can knock a player down 2 hearts).
* physics got weird after scaling down. try scaling up resolution but sticking to 64x64 grid. EDIT: can't do this until after game jam because movement will no longer stick to the grid.
* add a button for atari mode!
* get game working in firefox & safari. may not be worth doing, since gamepad support is terrible in both and safari doesn't support AudioContext for chiptune2.js. see branch pixel-perfect-scaling.

### art
* title screen BG?
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2 changes: 1 addition & 1 deletion index.html
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<script src="./scripts/vendor/phaser.min.js"></script>
<script src="./scripts/vendor/libopenmpt.js"></script>
<script src="./scripts/vendor/chiptune2.js"></script>
<script src="bundle.js?v=1.0"></script>
<script src="bundle.js?v=1.0.2"></script>
</html>
2 changes: 1 addition & 1 deletion package.json
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{
"name": "bitbout",
"version": "1.0.1",
"version": "1.0.2",
"description": "A single-screen, local competitive platformer.",
"main": "bundle.js",
"scripts": {
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