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I had a sketch that was now failing due to the removal of
THREE.GLTFLoader
, that said, there could be any number of things that break a sketch.This change continues with the initialization so you can at least load sketches that did init properly.
The sketch that failed does not appear in the list of sketches you can add.
This might leave an issue when opening a project that wants to use an uninitialized sketch due to bad changes, but I doubt it would break any worse than failing to init the three scene