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UE4 Procedural Mesh

UE4 Procedural MeshGeneration from the Epic Wiki, using C++ code and Blueprints

This is a very simple demonstration on how to generate procedural meshes and spawn them in game.

It is not to be taken as an example of proper programming technique, but only as an indication to help you generate your own meshes.

C++ Code

  • UGeneratedMeshComponent, using FGeneratedMeshTriangle
  • AGameGeneratedActor spwaning an example mesh

Level Blueprint

Spawnin is done on the Level Blueprint, at the BeginPlay Event :

Level Blueprint spawning a GameGeneratedActor

Result

GameGeneratedActor

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UE4 Procedural Mesh Generation from the Epic Wiki

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