Created by: N. Phillip Cole
This document collection presents a "return to form" for the HAMMERCRAWL! game method. Over the decade-plus that I've run it, HAMMERCRAWL! has taken on a vast array of system morphs, from guidelines to method to even a full attempt at a ground-up new system. Now I'm bringing it back to its roots and redoubling my focus on improving the core method, so that it can be more easily applied to a wider variety of game systems.
If for whatever reason you want to see the old attempt at a new system, switch the branch to 2E instead of classic.
- Player's Guide: Everything you need to play the game
- Smith's Guide: Everything the DM/Hammersmith needs to run the game
Also be sure and look at The HAMMERCRAWL! World Bible. This is a reference for the ever-growing official game world of HAMMERCRAWL! and its related podcast should you choose to follow along.
In my home and convention games, I primarily use one (or a mix) of the following games:
- Dark Dungeons by Gurbintroll Games
- Dungeon Crawl Classics by Goodman Games
- The Nightmares Underneath by Red Box Vancouver