-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
11e78e7
commit 449170f
Showing
5 changed files
with
72 additions
and
9 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
Apache License | ||
Version 2.0, January 2004 | ||
http://www.apache.org/licenses/ | ||
|
||
Copyright 2024 Aztec Labs | ||
|
||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
|
||
http://www.apache.org/licenses/LICENSE-2.0 | ||
|
||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,55 @@ | ||
# noir_base64 | ||
|
||
A library to encode ASCII into Base64 and decode Base64 into ASCII | ||
|
||
# Usage | ||
|
||
### `fn base64_encode` | ||
Takees an input byte array of ASCII characters and produces an output byte array of base64-encoded characters. The 6-bit base64 characters are packed into a concatenated byte array (e.g. 4 bytes of ASCII produce 3 bytes of encoded Base64) | ||
|
||
### `fn base64_decode` | ||
Takes an input byte array of packed base64 characters and produces an output byte array of ASCII characters (e.g. 3 input bytes of base64 produces 4 output bytes of ASCII) | ||
|
||
### `fn base64_encode_elements` | ||
Takes an input byte array of ASCII characters and produces an output byte array of base64-encoded characters. Data is not packed i.e. each output array element maps to a 6-bit base64 character | ||
|
||
### `fn base64_decode_elements` | ||
Takes an input byte array of base64 characters and produces an output byte array of ASCII characters. Input data is not packed i.e. each input element maps to a 6-bit base64 character | ||
|
||
### Example usage | ||
(see tests in `lib.nr` for more examples) | ||
|
||
``` | ||
use dep::noir_base64; | ||
fn encode() { | ||
// Raw bh: GxMlgwLiypnVrE2C0Sf4yzhcWTkAhSZ5+WERhKhXtlU= | ||
// Translated directly to ASCII | ||
let input: [u8; 44] = [ | ||
71, 120, 77, 108, 103, | ||
119, 76, 105, 121, 112, | ||
110, 86, 114, 69, 50, | ||
67, 48, 83, 102, 52, | ||
121, 122, 104, 99, 87, | ||
84, 107, 65, 104, 83, | ||
90, 53, 43, 87, 69, | ||
82, 104, 75, 104, 88, | ||
116, 108, 85, 61 | ||
]; | ||
// will produce packed byte array of base64 chars: | ||
/* | ||
[ | ||
27, 19, 37, 131, 2, 226, 202, 153, 213, 172, | ||
77, 130, 209, 39, 248, 203, 56, 92, 89, 57, | ||
0, 133, 38, 121, 249, 97, 17, 132, 168, 87, | ||
182, 85 | ||
] | ||
*/ | ||
let result: [u8; 32] = noir_base64::base64_encode(input); | ||
} | ||
``` | ||
|
||
# Costs | ||
|
||
`base64_encode_elements` will encode an array of 44 ASCII bytes in ~470 gates, plus a ~256 gate cost to initialize an encoding lookup table (the initialization cost is incurred once regardless of the number of decodings) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.