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An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.

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ReactiveUI

ReactiveUI is a composable, cross-platform model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming which is a paradigm that allows you to abstract mutable state away from your user interfaces and express the idea around a feature in one readable place and improve the testability of your application.

Table of Contents

Introduction

Long ago, when computer programming first came to be, machines had to be programmed quite manually. If the technician entered the correct sequence of machine codes in the correct order, then the resulting program behavior would satisfy the business requirements. Instead of telling a computer how to do its job, which error-prone and relies too heavily on the infallibility of the programmer, why don't we just tell it what it's job is and let it figure the rest out?

ReactiveUI is inspired by the paradigm of Functional Reactive Programming, which allows you to model user input as a function that changes over time. This is super cool because it allows you to abstract mutable state away from your user interfaces and express the idea around a feature in one readable place whilst improving application testability. Reactive programming can look scary and complex at first glance, but the best way to describe reactive programming is to think of a spreadsheet:

  • Three cells, A, B, and C.
  • C is defined as the sum of A and B.
  • Whenever A or B changes, C reacts to update itself.

That's reactive programming: changes propagate throughout a system automatically. Welcome to the peanut butter and jelly of programming paradigms. For further information please watch the this video from the Xamarin Evolve conference - Why You Should Be Building Better Mobile Apps with Reactive Programming by Michael Stonis.

A Compelling Example

Let’s say you have a text field, and whenever the user types something into it, you want to make a network request which searches for that query.

public interface ISearchViewModel
{
    ReactiveList<SearchResults> SearchResults { get; }
    string SearchQuery { get; }	 
    ReactiveCommand<string, List<SearchResults>> Search { get; }
    ISearchService SearchService { get; }
}

Define under what conditions a network request will be made

// Here we're describing here, in a *declarative way*, the conditions in
// which the Search command is enabled.  Now our Command IsEnabled is
// perfectly efficient, because we're only updating the UI in the scenario
// when it should change.
var canSearch = this.WhenAny(x => x.SearchQuery, x => !String.IsNullOrWhiteSpace(x.Value));

Make the network connection

// ReactiveCommand has built-in support for background operations and
// guarantees that this block will only run exactly once at a time, and
// that the CanExecute will auto-disable and that property IsExecuting will
// be set accordingly whilst it is running.
Search = ReactiveCommand.CreateFromTask<string, List<SearchResults>>(_ => 
        searchService.Search(this.SearchQuery), canSearch);

Update the user interface

// ReactiveCommands are themselves IObservables, whose value are the results
// from the async method, guaranteed to arrive on the UI thread. We're going
// to take the list of search results that the background operation loaded, 
// and them into our SearchResults.
Search.Subscribe(results => {
    SearchResults.Clear();
    SearchResults.AddRange(results);
});

Handling failures

// ThrownExceptions is any exception thrown from the CreateAsyncTask piped
// to this Observable. Subscribing to this allows you to handle errors on
// the UI thread. 
Search.ThrownExceptions
    .Subscribe(ex => {
        UserError.Throw("Potential Network Connectivity Error", ex);
    });

Throttling network requests and automatic search execution behaviour

// Whenever the Search query changes, we're going to wait for one second
// of "dead airtime", then automatically invoke the subscribe command.
this.WhenAnyValue(x => x.SearchQuery)
    .Throttle(TimeSpan.FromSeconds(1), RxApp.MainThreadScheduler)
    .InvokeCommand(Search);

Support

If you have a question, please see if any discussions in our GitHub issues or Stack Overflow have already answered it.

If you want to discuss something or just need help, here is our Slack room where there are always individuals looking to help out!

If you are twitter savvy you can tweet #reactiveui with your question and someone should be able to reach out and help also.

If you have discovered a 🐜 or have a feature suggestion, feel free to create an issue on GitHub.

Contribute

ReactiveUI is developed under an OSI-approved open source license, making it freely usable and distributable, even for commercial use. Because of our Open Collective model for funding and transparency, we are able to funnel support and funds through to our contributors and community. We ❤ the people who are involved in this project, and we’d love to have you on board, especially if you are just getting started or have never contributed to open-source before.

So here's to you, lovely person who wants to join us — this is how you can support us:

We're also looking for people to assist with code reviews of ReactiveUI contributions. If you're experienced with any of the below technologies, you can join the team and receive notifications:

License

Microsoft Public License (MS-PL) This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software.

  1. Definitions The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. "Licensed patents" are a contributor's patent claims that read directly on its contribution.

  2. Grant of Rights (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.

  3. Conditions and Limitations (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. (D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.

Core Team


Geoffrey Huntley

Sydney, Australia


Kent Boogaart

Adelaide, Australia


Olly Levett

London, United Kingdom


Paul Betts

San Francisco, USA


Brendan Forster

Melbourne, Australia


Oren Novotny

New York, USA

Sponsorship

The core team members, ReactiveUI contributors and contributors in the ecosystem do this open source work in their free time. If you use ReactiveUI a serious task, and you'd like us to invest more time on it, please donate. This project increases your income/productivity too. It makes development and applications faster and it reduces the required bandwidth.

This is how we use the donations:

  • Allow the core team to work on ReactiveUI
  • Thank contributors if they invested a large amount of time in contributing
  • Support projects in the ecosystem that are of great value for users
  • Support projects that are voted most (work in progress)
  • Infrastructure cost
  • Fees for money handling

Backers

Become a backer and get your image on our README on Github with a link to your site.

Sponsors

Become a sponsor and get your logo on our README on Github with a link to your site.

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An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.

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