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Delay frame w unitask when regenerating children, closes #3
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,7 @@ | ||
using UnityEngine; | ||
using Cysharp.Threading.Tasks; | ||
|
||
public interface IRepeatView { | ||
void RegenerateChildren(); | ||
UniTask RegenerateChildren(); | ||
GameObject ViewPrefab { get; } | ||
} |
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