v2.31.0 for Godot 4.2
⚠ Notes
If you haven't already you might need to update your balloon to change the elif dialogue_line.time != null:
line to be elif dialogue_line.time != "":
(dialogue_line.time
is now a strongly typed string).
What's Changed
New Stuff
- Add support for tags in C# by @cajunwildcat in #400
- Allow auto pause characters to be skipped by @nathanhoad in #406
Fixes
- Fix missing error when indenting titles by @nathanhoad in #407
- Fix issue with shared imports by @nathanhoad in #399
Other Changes
- Wait for balloon ready when setting dialogue line by @nathanhoad in #405
New Contributors
- @cajunwildcat made their first contribution in #400
Full Changelog: v2.30.0...v2.31.0