A GPGPU exploration using three.js and GLSL. Thanks to @nicoptere's article, that got me started in the subject, and also the utility GPUComputationRenderer.js from @yomboprime that eases the creation and management of data float textures.
$ npm install
- install all the dependencies
$ npm run start -- --i 1|2|n
- development mode
$ npm run build -- --i 1|2|n
- production build