[] (https://ci.appveyor.com/project/vosen/visualrust)
Currently in development, and not feature complete. Stable versions are available on the Visual Studio extension gallery.
Unstable, but more recent builds are downloadable from [AppVeyor] (https://ci.appveyor.com/project/vosen/visualrust) (choose "Configuration: Release" and "Artifacts").
Starting with Visual Studio 2015, the IDE is capable of using GDB as a debugging backend.
Visual Rust now supports this feature!
- You will need to install GDB for Windows from one of the MinGW-w64 distributions (original MinGW won't work).
- When installing Visual Studio 2015, be sure to put check mark next to 'Tools for Visual C++ Mobile Development' component. This will install the GDB front-end package.
If GDB installation directory is on your PATH, no further configuration should be required.
Otherwise, open Tools/Options...
dialog in the IDE, navigate to Visual Rust/Debugging
and
enter the full path to gdb.exe there.
Most of the usual VS debugger features are supported.
You can also issue GDB-specific commands in the VS Command Window: Debug.GDBExec <command>
.
For convenience, Debug.GDBExec
has been aliased to gdb
.
- The 64-bit GDB fails to start 32-bit executables. This appears to be a GDB problem. Meanwhile, you can use the 32-bt version of GDB for 32-bit debugging.
Feel free to open issues, post comments about progress, questions, new ideas, brain storming etc. You can remove and edit comments as a way of refining ideas in the issue tracker. This is very helpful because many concerns in this project are very complex. Many issues needs to be broken down into new issues before they can be implemented.
Issues marked Ready represent tasks that have a clear design and deliverables. They are recommended starting points if you don't want to spend time discussing and evaluating implementation.
Issues marked Information require some wider perspective and discussion. They are perfect if you want to have an impact on the project but don't have the time to spend coding.
- Fork the main repository
- Work on a feature in your own private branch
- Once you are finished with you work or want someone to you, open a pull request
- Someone will review your code and merge it. Some fixes might be required on your side.
To build this, you'll need the Visual Studio SDK for the VS plugin, WiX Toolset 3.9 for the setup project and [Java RE] (https://www.java.com/en/download/manual.jsp). Nuget will take care of the rest.
If you plan to hask on Visual Rust you should understand difference between our two build configurations.
-
For the
Release
configuration the main project isVisualRust.Setup
, its output is a .msi file that consists of two parts:- MSBuild integration: this lets you build Rust projects (.rsproj) from the command line and Visual Studio.
- Visual Studio plugin(s): this adds support for Rust projects (.rsproj) inside Visual Studio. Syntax highlighting, project system, item templates. Everything except building.
-
For the
Debug
build main project is called simplyVisualRust
and it buildsVisualRust.vsix
which is a VS plugin in a format that is suitable for local installation and debugging. It doesn't contain MSBuild integration
Consequently, for the debug build you'll want to either install just MSBuild
integration from the .msi file or build it yourself (VisualRust.Build
) and
copy to %ProgramFiles(x86)%\MSBuild\VisualRust
.
Also you'll want to modify VisualRust
project with location of your
Visual Studio installation to [launch it automatically when debugging]
(http://stackoverflow.com/a/9281921).
This project is currently maintained by vosen.
Feel free to mail him or ask around in #rust-gamedev
on irc.mozilla.org.
Same as Rust, dual MIT/ASL2. Any contributions made are under this license.