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Math: Fix Math::Intersection::sphereFrustum #482
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Hmm, so if there's multiple ways how to represent the same plane and the planes can be in any order, maybe the test could be made instanced with testing a few equivalent variants and expecting the same points get always the same result? That could harden it quite nicely.
And that could be done for all
*Frustum
tests -- I see you already updatedplaneFrustum()
, so the same instancing change could be done to all.EDIT: and while you're at it, I think including arbitrary (instanced) transformation in both the frustum planes and the points could make sense as well.
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Instanced test for permutating the plane order sounds like it would get out of hand in the test results pretty quickly, I think a loop with iteration description is probably enough?
Re the transformation: Do you mean offsetting/transforming the entire space, frustum and points, sphere's etc by a certain transform?