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Merge pull request #36 from lebcat5/RPS-wasm
RPS V1
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# whoami/sjb! | ||
### 金黄以西 | ||
平静的日落时分,陌生的人,你不需要知道他是谁,只需要知道你需要做出什么选择,在日落之前战胜对方......而太阳不会落下。 | ||
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你要做的非常简单 选择一个选项并祈祷它能克制对面选择的选项: | ||
1枚金币:象征剪刀 | ||
2枚金币:象征石头 | ||
3枚金币:象征布 | ||
如果你玩过石头剪刀布 就知道是如何运用金币比拼了(1<2<3<1) | ||
或者你也可以使用额外的选项或者看透敌人的意图?尽管那可能并不轻松,敌人也不会一直当个傻子。 | ||
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## 展示 | ||
![alt text](view1.png) | ||
![alt text](view2.png) | ||
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## 按键介绍: | ||
z 返回主菜单 | ||
x 确认 | ||
← 出剪刀 | ||
↓ 出石头 | ||
→ 出布 | ||
↑ ? | ||
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## 属性介绍 | ||
心 | ||
代表你的承受能力(hp),归0的一方将退出游戏 | ||
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火焰:buff | ||
当你胜利时 获得1层集中(提升20%暴击率) | ||
当你失败时 获得1层愤怒(造成伤害+2) | ||
**二者不可兼得,上限不可出五。** | ||
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暴击率 | ||
胜利时概率触发,使敌人受到双倍伤害 | ||
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胜负 | ||
胜方对负方造成10伤害 | ||
若平局,双方都会失去5hp | ||
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## 掉落物 | ||
对面好像爆装备了? | ||
看看这些都是什么: | ||
渗水的红色高脚杯:暴击率+10% | ||
仿造纪念币:敌人造成伤害-2 | ||
愤恨之火:你负时额外获得1层愤怒 | ||
夕落沙漏:每回合开始时,对敌人造成1点伤害 你每次胜利,其伤害都会增加1 | ||
赌徒骰子:暴击伤害+100% 胜利额外获得1层会心 | ||
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## 心理 | ||
你是否有选择某个选项的偏好,无论什么答案,在和敌人对战后,你会发现你会产生一种偏好的 | ||
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## ? | ||
造成双倍伤害,但当你使用它时,对方也会使用 | ||
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## 制作人员 | ||
程序 | ||
游戏逻辑-purr | ||
渲染及交互逻辑-lebcat5 | ||
美术-See_Gyun,lebcat5 | ||
音乐-See_Gyun | ||
策划-lebcat5 |
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