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v2.4.1 * Location Service Exception thrown when user rejects location permissions * Capture SDK Version only on DeviceInfo if the device is Oculus * Don't depened on the device name and use XRSettings.enabled for now * Removing Warning variable not used, removing excessive debugging * Commenting out any debugging that is not needed, Converting some Debug.Log to Debug.LogWarning, Adding and Updating Licenses, Surpressing some warnings and Removing GetDeviceInfo from TestDeviceInfo Class * Logging Option in MobiledgeX Settings * check for oculus only instead of XRSettings.enabled * Input.location.Stop() after timeout * Class NameChange, default log type is Errors&Warnings & Fixed TestDeviceInfo class * EdgeMultiplay Downloader * EdgeMultiplay Package link * EDGECLOUD-4350: Prevent IOS Permission popup with an extra UseEnhancedLocationServices guard on local network interfaces. * Fix RegisterClient Exception being too vague in case of initial connection failure * New Constructor for MobiledgeXIntegration with app defs & Removing Static variables * Runtime Tests * mxi instead mix, remove extra logs, proper long lat, better check for GetUrl * revert to old switch statement to support older unity versions * default as final fallback in proto switch statement * ChangeLog Updated, Readme Updated, EditorWindow EdgeMultiplay Downloader small fix, MobiledgeXIntegrationHelper -> Debug to Logger, sdk version bumped * Update DLL * Readme updated, ExampleRest Exception updates, More logging in MobiledgeXIntegrationHelper.cs * print inner exceptions * Removing HTTP proto * Removing DMEDNS Exception * Readme urls updated Co-authored-by: Ahmed Schrute <[email protected]>
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