-
Notifications
You must be signed in to change notification settings - Fork 69
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Expose alloc_slow. Add a section in user guide about allocation optim…
…ization (#967) This PR exposes `alloc_slow()` to the bindings, adds a few public methods to allow bindings to implement allocation efficiently without duplicating mmtk-core code, and adds a section in the user guide to discuss allocation optimization. The changes in this PR includes: 1. Expose `alloc_slow()` in `memory_manager`. 2. Add `Mutator::allocator()` to allow bindings to get a specific allocator from an allocator selector. Add `Mutator::allocator_impl()` to allow bindings to get a typed allocator from a selector. 3. Add `Mutator::get_allocator_base_offset()` to allow bindings to use a specific allocator without selector (for performance). 4. Add a section in the user guide about allocation optimization. Remove some unused `SUMMARY.md` in the user guide. 5. Add `Address::as_mut_ref()`. 6. Expose the field for the fastpath bump pointer in some allocators. Related discussion on Zulip: https://mmtk.zulipchat.com/#narrow/stream/262679-General/topic/Refilling.20BumpPointer.20using.20AllocatorInfo/near/394142997
- Loading branch information
Showing
15 changed files
with
534 additions
and
46 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,120 @@ | ||
# Optimizing Allocation | ||
|
||
MMTk provides [`alloc()`](https://docs.mmtk.io/api/mmtk/memory_manager/fn.alloc.html) | ||
and [`post_alloc()`](https://docs.mmtk.io/api/mmtk/memory_manager/fn.post_alloc.html), to allocate a piece of memory, and | ||
finalize the memory as an object. Calling them is sufficient for a functional implementation, and we recommend doing | ||
so in the early development of an MMTk integration. However, as allocation is performance critical, runtimes generally would | ||
optimize to make allocation as fast as possible, in which invoking `alloc()` and `post_alloc()` becomes inadequent. | ||
|
||
The following discusses a few design decisions and optimizations related to allocation. The discussion mainly focuses on `alloc()`. | ||
`post_alloc()` works in a similar way, and the discussion can also be applied to `post_alloc()`. | ||
For conrete examples, you can refer to any of our supported bindings, and check the implementation in the bindings. | ||
|
||
Note that some of the optimizations need to make assumptions about the MMTk's internal implementation and may make the code less maintainable. | ||
We recommend adding assertions in the binding code to make sure the assumptions are not broken across versions. | ||
|
||
## Efficient access to MMTk mutators | ||
|
||
An MMTk mutator context (created by [`bind_mutator()`](https://docs.mmtk.io/api/mmtk/memory_manager/fn.bind_mutator.html)) is a thread local data structure | ||
of type [`Mutator`](https://docs.mmtk.io/api/mmtk/plan/struct.Mutator.html). | ||
MMTk expects the binding to provide efficient access to the mutator structure in their thread local storage (TLS). | ||
Usually one of the following approaches is used to store MMTk mutators. | ||
|
||
### Option 1: Storing the pointer | ||
|
||
The `Box<Mutator<VM>>` returned from `mmtk::memory_manager::bind_mutator` is actually a pointer to | ||
a `Mutator<VM>` instance allocated in the Rust heap. It is simple to store it in the TLS. | ||
This approach does not make any assumption about the intenral of a MMTk `Mutator`. However, it requires an extra pointer dereference | ||
whene accessing a value in the mutator. This may sound not that bad. However, this degrades the performance of | ||
a carefully implemented inlined fastpath allocation sequence which is normally just a few instructions. | ||
This approach could be a simple start in the early development, but we do not recommend it for an efficient implementation. | ||
|
||
If the VM is not implemented in Rust, | ||
the binding needs to turn the boxed pointer into a raw pointer before storing it. | ||
|
||
```rust | ||
{{#include ../../../../../vmbindings/dummyvm/src/tests/doc_mutator_storage.rs:mutator_storage_boxed_pointer}} | ||
``` | ||
|
||
### Option 2: Embed the `Mutator` struct | ||
|
||
To remove the extra pointer dereference, the binding can embed the `Mutator` type into their TLS type. This saves the extra dereference. | ||
|
||
If the implementation language is not Rust, the developer needs to create a type that has the same layout as `Mutator`. It is recommended to | ||
have an assertion to ensure that the native type has the exact same layout as the Rust type `Mutator`. | ||
|
||
```rust | ||
{{#include ../../../../../vmbindings/dummyvm/src/tests/doc_mutator_storage.rs:mutator_storage_embed_mutator_struct}} | ||
``` | ||
|
||
### Option 3: Embed the fastpath struct | ||
|
||
The size of `Mutator` is a few hundreds of bytes, which could be considered as too large for TLS in some langauge implementations. | ||
Embedding `Mutator` also requires to duplicate a native type for the `Mutator` struct if the implementation language is not Rust. | ||
Sometimes it is undesirable to embed the `Mutator` type. One can choose only embed the fastpath struct that is in use. | ||
|
||
Unlike the `Mutator` type, the fastpath struct has a C-compatible layout, and it is simple and primitive enough | ||
so it is unlikely to change. For example, MMTk provides [`BumpPointer`](https://docs.mmtk.io/api/mmtk/util/alloc/struct.BumpPointer.html), | ||
which simply includes a `cursor` and a `limit`. | ||
|
||
In the following example, we embed one `BumpPointer` struct in the TLS. | ||
The `BumpPointer` is used in the fast path, and carefully synchronized with the allocator in the `Mutator` struct in the slow path. | ||
Note that the `allocate_default` closure in the example below assumes the allocation semantics is `AllocationSemantics::Default` | ||
and its selected allocator uses bump-pointer allocation. | ||
Real-world fast-path implementations for high-performance VMs are usually JIT-compiled, inlined, and specialized for the current plan | ||
and allocation site, so that the allocation semantics of the concrete allocation site (and therefore the selected allocator) is known to the JIT compiler. | ||
|
||
For the sake of simplicity, we only store _one_ `BumpPointer` in the TLS in the example. | ||
In MMTk, each plan has multiple allocators, and the allocation semantics are mapped | ||
to those allocator by the GC plan you choose. So a plan use multiple allocators, and | ||
depending on how many allocation semantics are used by a binding, the binding may use multiple allocators as well. | ||
In practice, a binding may embed multiple fastpath structs as the example for those allocators if they would like | ||
more efficient allocation. | ||
|
||
Also for simpliticy, the example assumes the default allocator for the plan in use is a bump pointer allocator. | ||
Many plans in MMTk use bump pointer allocator for their default allocation semantics (`AllocationSemantics::Default`), | ||
which includes (but not limited to) `NoGC`, `SemiSpace`, `Immix`, generational plans, etc. | ||
If a plan does not do bump-pointer allocation, we may still implement fast paths, but we need to embed different data structures instead of `BumpPointer`. | ||
|
||
```rust | ||
{{#include ../../../../../vmbindings/dummyvm/src/tests/doc_mutator_storage.rs:mutator_storage_embed_fastpath_struct}} | ||
``` | ||
|
||
## Avoid resolving the allocator at run time | ||
|
||
For a simple and general API of `alloc()`, MMTk requires `AllocationSemantics` as an argument in an allocation request, and resolves it at run-time. | ||
The following is roughly what `alloc()` does internally. | ||
|
||
1. Resolving the allocator | ||
1. Find the `Allocator` for the required `AllocationSemantics`. It is defined by the plan in use. | ||
2. Dynamically dispatch the call to [`Allocator::alloc()`](https://docs.mmtk.io/api/mmtk/util/alloc/trait.Allocator.html#tymethod.alloc). | ||
2. `Allocator::alloc()` executes the allocation fast path. | ||
3. If the fastpath fails, it executes the allocation slow path [`Allocator::alloc_slow()`](https://docs.mmtk.io/api/mmtk/util/alloc/trait.Allocator.html#method.alloc_slow). | ||
4. The slow path will further attempt to allocate memory, and may trigger a GC. | ||
|
||
Resolving to a specific allocator and doing dynamic dispatch is expensive for an allocation. | ||
With the build-time or JIT-time knowledge on the object that will be allocated, an MMTK binding can possibly skip the first step in the run time. | ||
|
||
If you implement an efficient fastpath allocation in the binding side (like the Option 3 above, and generating allocation code in a JIT which will be discussed next), | ||
that naturally avoids this problem. If you do not want to implement the fastpath allocation, the following is another example of how to avoid resolving the allocator. | ||
|
||
Once MMTK is initialized, a binding can get the memory offset for the default allocator, and save it somewhere. When we know an object should be allocated | ||
with the default allocation semantics, we can use the offset to get a reference to the actual allocator (with unsafe code), and allocate with the allocator. | ||
|
||
```rust | ||
{{#include ../../../../../vmbindings/dummyvm/src/tests/doc_avoid_resolving_allocator.rs:avoid_resolving_allocator}} | ||
``` | ||
|
||
## Emitting Allocation Sequence in a JIT Compiler | ||
|
||
If the language has a JIT compiler, it is generally desirable to generate the code sequence for the allocation fast path, rather | ||
than simply emitting a call instruction to the allocation function. The optimizations we talked above are relevant as well: 1. | ||
the compiler needs to be able to access the mutator, and 2. the compiler needs to be able to resolve to a specific allocator at | ||
JIT time. The actual implementation highly depends on the compiler implementation. | ||
|
||
The following are some examples from our bindings (at the time of writing): | ||
* OpenJDK: | ||
* <https://github.com/mmtk/mmtk-openjdk/blob/9ab13ae3ac9c68c5f694cdd527a63ca909e27b15/openjdk/mmtkBarrierSetAssembler_x86.cpp#L38> | ||
* <https://github.com/mmtk/mmtk-openjdk/blob/9ab13ae3ac9c68c5f694cdd527a63ca909e27b15/openjdk/mmtkBarrierSetC2.cpp#L45> | ||
* JikesRVM: <https://github.com/mmtk/mmtk-jikesrvm/blob/fbfb91adafd9e9b3f45bd6a4b32c845a5d48d20b/jikesrvm/rvm/src/org/jikesrvm/mm/mminterface/MMTkMutatorContext.java#L377> | ||
* Julia: <https://github.com/mmtk/julia/blob/5c406d9bb20d76e2298a6101f171cfac491f651c/src/llvm-final-gc-lowering.cpp#L267> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
# Performance Tuning for Bindings | ||
|
||
In this section, we discuss how to achieve the best performance with MMTk in a binding implementation. | ||
MMTk is a high performance GC library. But there are some key points that need to be done correctly | ||
to achieve the optimal performance. |
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.