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Changelog
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miyucomics committed Jul 6, 2024
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18 changes: 12 additions & 6 deletions CHANGELOG.md
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- added hexbursts - adds an iota to your stack when eaten
- added hextitos - casts a hex using the player stack when eaten
- added dye iota
- added Chromatic Purification and Dye spell to get and set dyes of blocks and entities
- added data-driven process to add color associations to blocks so you can add support for mods with simple datapacks
- added Chromatic Purification and Dye spell to get and set dyes of blocks and entities
- added data-driven process to add color associations to blocks so you can add support for mods with simple datapacks
- added evocation - enlightened players can cast spells by holding a keybind for some time
- added internal iota storage to handheld lamp and patterns to interact with it
- added Perlin Distillation - get quasi-random number corresponding to a location and time
- added Similarity Distillation - get if two iota are of the same type
- added Congruence Distillation - get if two patterns are the same, regardless of orientation
- added Charge, Dodge, Retreat, and Evade Reflection patterns - pushes how long you've pressed the wasd keys
- added Glyphmaker's Distillation - scrambles a pattern with a number as a seed
- added Conjure Compass spell - conjure a compass that always points towards a location
- added Conjure Firework spell - conjures a firework with a vast number of options and possibilities
- added Simulate Firework spell - conjures a firework based off the firework star in your offhand
- added firework spells
- added Conjure Firework spell - conjures a firework with a vast number of options and possibilities
- added Simulate Firework spell - conjures a firework based off the firework star in your offhand
- added Magic Missile spell - fire silver of amethyst that deals knockback and weak damage
- added Greater Blink spell - blink with a relative positional and rotational offset for much cheaper than GTP
- added Prestidigitation spell - dozens of small magical effect on blocks and entities
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- added mishap to Chorus Blink if you don't have chorus fruit in your inventory
- added semi-permeable modifier for : only sprinting creatures have collision
- added semi-permeable mage block modifier: only sprinting creatures have collision
- added more conjured staff sprites
- added more scrying patterns
- changed conjured staff sprite to be less messy
- changed Identify pattern to have ambit limitation
- changed speed and variance of living scroll patterns
- changed specks to be one block big by default, can be scaled
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- optimize speck and living scroll rendering massively
- overhauled project structure completely
- overhauled genie lamps completely and entirely
- overhauled world scrying patterns
- removed casting sounds from conjured staves and replaced it with staff drawing sounds
- updated documentation
- updated telepathy code to share code with movement reflections
Expand All @@ -51,7 +58,6 @@
- added living scrolls
- added proper speck text rendering
- added more meta-evals
- added Dioscuri's Gambit
- added Janus' Gambit
- added Sisyphus' Gambit
- added z-axis rotation for specks
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- fixed telepathy crashing on servers

## 1.0.0
- Initial release, let's go!
- Initial release, wooo!
71 changes: 16 additions & 55 deletions src/main/resources/assets/hexical/player_animation/casting.json
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Expand Up @@ -28,80 +28,41 @@
},
"cast_loop": {
"loop": true,
"animation_length": 4.5,
"animation_length": 0.4,
"bones": {
"right_arm": {
"rotation": {
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"vector": [180, 0, -10]
"vector": [-180, 0, -30]
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},
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"easing": "linear"
},
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"easing": "linear"
},
"1.8": {
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"vector": [-150, 0, -30]
},
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"easing": "linear"
},
"4.2": {
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"easing": "linear"
"0.3": {
"vector": [-210, 0, -30]
},
"4.5": {
"vector": [180, 0, -10],
"easing": "linear"
"0.4": {
"vector": [-180, 0, -30]
}
}
},
"left_arm": {
"rotation": {
"0.0": {
"vector": [-180, 0, 10]
"vector": [-180, 0, 30]
},
"0.3": {
"vector": [-162.5, 0, 10],
"easing": "linear"
},
"0.9": {
"vector": [-197.5, 0, 30],
"easing": "linear"
},
"1.2": {
"vector": [-162.5, 0, 10],
"easing": "linear"
"0.1": {
"vector": [-150, 0, 30]
},
"1.8": {
"vector": [-197.5, 0, 30],
"easing": "linear"
},
"3.0": {
"vector": [-162.5, 15, 10],
"easing": "linear"
},
"4.2": {
"vector": [-197.5, 0, 30],
"easing": "linear"
"0.3": {
"vector": [-210, 0, 30]
},
"4.5": {
"vector": [-180, 0, 10],
"easing": "linear"
"0.4": {
"vector": [-180, 0, 30]
}
}
}
}
}
},
"geckolib_format_version": 2
}
}
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