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area CloudTops: | ||
room LowerClouds | ||
room UpperClouds | ||
room TowerEntrance | ||
#Some of the names (esp the doors) get a bit wordy, could be improved | ||
#I also checked most jumps to see if they worked, might have missed one or two though | ||
area CloudTops: | ||
room LowerClouds: | ||
node CenterPlatform: | ||
door CloudTopsExit | ||
door CenterTornado | ||
exit BigTornado | ||
lock CenterFusion | ||
node MiddleRightPlatform: | ||
enemy MiddleRightCloudPiranha | ||
door MiddleRightPlatformLowerTornado | ||
door MiddleBottomPlatformUpperTornado | ||
CenterPlatform <-> MiddleRightPlatform: item Cape | ||
node TopRightPlatform: | ||
door TopRightTornado | ||
lock TopRightFusion | ||
node MiddleTopPlatform: | ||
enemy NorthCloudPiranhas | ||
exit NorthFightTornado | ||
node NorthFight: | ||
chest NorthFightItem | ||
entrance NorthFightTornado | ||
#Could just be a flag since you don't need sword to beat them? | ||
MiddleTopPlatform -> NorthFight: kill NorthCloudPiranhas | ||
node TopLeftPlatform: | ||
door TopLeftTornado | ||
enemy TopLeftLakitu | ||
lock TopLeftFusion | ||
node BottomLeftPlatform: | ||
enemy BottomLeftEnemies | ||
door BottomLeftPlatformLeftTornado | ||
door BottomLeftPlatformRightTornado | ||
door BottomLeftPlatformTopTornado | ||
lock BottomLeftFusion | ||
node MiddleBottomPlatform: | ||
door MiddleBottomPlatformLowerTornado | ||
exit SouthFightTornado | ||
enemy SouthCloudPiranhas | ||
node SouthFight: | ||
chest SouthFight | ||
entrance SouthFightTornado | ||
MiddleBottomPlatform -> SouthFight: kill SouthCloudPiranhas | ||
node BottomRightPlatform: | ||
enemy BottomRightCloudPiranha | ||
door BottomRightTornado | ||
MiddleBottomPlatform <-> BottomRightPlatform: item Cape | ||
node BottomRightFusionPlatform: | ||
door BottomRightFusionPlatformTornado | ||
lock BottomRightFusion | ||
#This way we could pre-set it maybe? Could just remove this if it's not necessary | ||
node FusionsComplete: | ||
set FusionsComplete | ||
CenterPlatform -> FusionsComplete: (open CenterFusion & open TopRightFusion & open TopLeftFusion & open BottomLeftFusion & open BottomRightFusion) | ||
node BigTornado: | ||
set WindTribeDoorOpen | ||
entrance BigTornado | ||
CenterPlatform -> BigTornado: flag FusionsComplete | ||
node CenterPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node MiddleRightPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node MiddleTopPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node TopLeftPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomLeftPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node MiddleBottomPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomRightPlatform +: entrance Virtual.Zeffa.FluteAway | ||
room TowerEntrance: | ||
node Main: | ||
exit Crest | ||
set Virtual.Zeffa.CloudTopsCrest | ||
door WindTribeTower | ||
door Hole | ||
node Main +: entrance Virtual.Zeffa.FluteAway | ||
room UpperClouds: | ||
node StartingPlatform: | ||
chest StartingPlatformChest | ||
door StartingPlatformLeftHole | ||
door StartingPlatformRightHole | ||
node TopRightCornerLowerArea: | ||
door TopRightCornerLowerHole | ||
node TopRightObscure: | ||
chest TopRightObscureItem | ||
TopRightCornerLowerArea -> TopRightObscure: item MoleMitts | ||
#All of the northern islands that can reach each other w/o items condensed together | ||
node TopTornadoField: | ||
door TopRightHole | ||
door TopCenterHole | ||
door CenterLeftHole | ||
TopRightCornerLowerArea -> TopTornadoField: (item Cape | item Mitts) | ||
TopTornadoField -> TopRightObscure: item MoleMitts | ||
node TopLeftDigItems: | ||
chest TopLeftLeftChest | ||
chest TopLeftRightChest | ||
chest TopLeftObscure | ||
TopTornadoField -> TopLeftDigItems: item MoleMitts | ||
node TopLeftCornerLowerArea: | ||
chest TopLeftLowerChest | ||
TopTornadoField -> TopLeftCornerLowerArea | ||
TopLeftCornerLowerArea -> TopTornadoField: (item MoleMitts | item Cape) | ||
node BottomleftPlatform: | ||
door BottomLeftHole | ||
#Can't go backwards from here | ||
TopTornadoField -> BottomleftPlatform | ||
node BottomLeftDigItems: | ||
chest BottomLeftDigChest | ||
chest BottomLeftObscure | ||
BottomleftPlatform -> BottomLeftDigItems: item MoleMitts | ||
node BottomCenterLeftPlatform: | ||
door BottomCenterLeftPlatformHole | ||
chest BottomCenterLeftChest | ||
BottomleftPlatform <-> BottomCenterLeftPlatform: item Cape | ||
TopTornadoField -> BottomCenterLeftPlatform | ||
node BottomCenterLeftDigItem: | ||
chest BottomCenterLeftObscure | ||
BottomCenterLeftPlatform -> BottomCenterLeftDigItem: item MoleMitts | ||
#Can jump into a tornado in the corner to go back up | ||
BottomCenterLeftDigItem -> TopTornadoField | ||
node BottomCenterPlatform: | ||
door BottomCenterPlatformLeftHole | ||
door BottomCenterPlatformRightHole | ||
BottomleftPlatform <-> BottomCenterPlatform: item Cape | ||
TopTornadoField -> BottomCenterPlatform | ||
#Also includes the empty platform that has the 1x1 hole | ||
node BottomCenterRightPlatform: | ||
door BottomCenterRightPlatformHole | ||
chest BottomCenterRightChest | ||
BottomCenterPlatform <-> BottomCenterRightPlatform: item Cape | ||
#BottomCenterRightPlatform has a tornado that can reach the other platforms w/o items | ||
BottomCenterRightPlatform -> BottomCenterPlatform | ||
BottomCenterRightPlatform -> BottomCenterLeftPlatform | ||
BottomCenterRightPlatform -> BottomLeftPlatform | ||
node BottomRightLeftDigItem: | ||
chest BottomRightLeftObscureItem | ||
BottomCenterRightPlatform -> BottomRightLeftDigItem: item MoleMitts | ||
node SmallHole: | ||
door SmallHole | ||
BottomCenterRightPlatform -> SmallHole: item MoleMitts | ||
#Includes the empty platform to the left of the starting platform | ||
node BottomRightCornerPlatform: | ||
door BottomRightLowerHole | ||
door BottomRightUpperHole | ||
BottomRightCornerPlatform -> SmallHole: item Cape | ||
BottomCenterRightPlatform -> BottomRightCornerPlatform: (item MoleMitts & item Cape) | ||
#Via the center platform | ||
BottomRightCornerPlatform -> TopTornadoField: item MoleMitts | ||
StartingPlatform -> BottomRightCornerPlatform: (item MoleMitts & item Cape) | ||
node BottomRightCornerDigItems: | ||
chest BottomRightLowerObscureItem | ||
chest BottomRightUpperObscureItem | ||
BottomRightCornerPlatform -> BottomRightCornerDigItems: item MoleMitts | ||
node StartingPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node TopRightCornerLowerArea +: entrance Virtual.Zeffa.FluteAway | ||
node TopTornadoField +: entrance Virtual.Zeffa.FluteAway | ||
node TopLeftCornerLowerArea +: entrance Virtual.Zeffa.FluteAway | ||
node BottomleftPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomCenterLeftPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomCenterPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomCenterRightPlatform +: entrance Virtual.Zeffa.FluteAway | ||
node BottomRightCornerPlatform +: entrance Virtual.Zeffa.FluteAway |