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tmc: cloud_tops.logic
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Merge from #150
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Ibot02 committed Jun 2, 2024
2 parents 2a2d350 + 8c7f19c commit c47f331
Showing 1 changed file with 158 additions and 4 deletions.
162 changes: 158 additions & 4 deletions tmc/logic/cloud_tops.logic
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area CloudTops:
room LowerClouds
room UpperClouds
room TowerEntrance
#Some of the names (esp the doors) get a bit wordy, could be improved
#I also checked most jumps to see if they worked, might have missed one or two though
area CloudTops:
room LowerClouds:
node CenterPlatform:
door CloudTopsExit
door CenterTornado
exit BigTornado
lock CenterFusion
node MiddleRightPlatform:
enemy MiddleRightCloudPiranha
door MiddleRightPlatformLowerTornado
door MiddleBottomPlatformUpperTornado
CenterPlatform <-> MiddleRightPlatform: item Cape
node TopRightPlatform:
door TopRightTornado
lock TopRightFusion
node MiddleTopPlatform:
enemy NorthCloudPiranhas
exit NorthFightTornado
node NorthFight:
chest NorthFightItem
entrance NorthFightTornado
#Could just be a flag since you don't need sword to beat them?
MiddleTopPlatform -> NorthFight: kill NorthCloudPiranhas
node TopLeftPlatform:
door TopLeftTornado
enemy TopLeftLakitu
lock TopLeftFusion
node BottomLeftPlatform:
enemy BottomLeftEnemies
door BottomLeftPlatformLeftTornado
door BottomLeftPlatformRightTornado
door BottomLeftPlatformTopTornado
lock BottomLeftFusion
node MiddleBottomPlatform:
door MiddleBottomPlatformLowerTornado
exit SouthFightTornado
enemy SouthCloudPiranhas
node SouthFight:
chest SouthFight
entrance SouthFightTornado
MiddleBottomPlatform -> SouthFight: kill SouthCloudPiranhas
node BottomRightPlatform:
enemy BottomRightCloudPiranha
door BottomRightTornado
MiddleBottomPlatform <-> BottomRightPlatform: item Cape
node BottomRightFusionPlatform:
door BottomRightFusionPlatformTornado
lock BottomRightFusion
#This way we could pre-set it maybe? Could just remove this if it's not necessary
node FusionsComplete:
set FusionsComplete
CenterPlatform -> FusionsComplete: (open CenterFusion & open TopRightFusion & open TopLeftFusion & open BottomLeftFusion & open BottomRightFusion)
node BigTornado:
set WindTribeDoorOpen
entrance BigTornado
CenterPlatform -> BigTornado: flag FusionsComplete
node CenterPlatform +: entrance Virtual.Zeffa.FluteAway
node MiddleRightPlatform +: entrance Virtual.Zeffa.FluteAway
node MiddleTopPlatform +: entrance Virtual.Zeffa.FluteAway
node TopLeftPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomLeftPlatform +: entrance Virtual.Zeffa.FluteAway
node MiddleBottomPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomRightPlatform +: entrance Virtual.Zeffa.FluteAway
room TowerEntrance:
node Main:
exit Crest
set Virtual.Zeffa.CloudTopsCrest
door WindTribeTower
door Hole
node Main +: entrance Virtual.Zeffa.FluteAway
room UpperClouds:
node StartingPlatform:
chest StartingPlatformChest
door StartingPlatformLeftHole
door StartingPlatformRightHole
node TopRightCornerLowerArea:
door TopRightCornerLowerHole
node TopRightObscure:
chest TopRightObscureItem
TopRightCornerLowerArea -> TopRightObscure: item MoleMitts
#All of the northern islands that can reach each other w/o items condensed together
node TopTornadoField:
door TopRightHole
door TopCenterHole
door CenterLeftHole
TopRightCornerLowerArea -> TopTornadoField: (item Cape | item Mitts)
TopTornadoField -> TopRightObscure: item MoleMitts
node TopLeftDigItems:
chest TopLeftLeftChest
chest TopLeftRightChest
chest TopLeftObscure
TopTornadoField -> TopLeftDigItems: item MoleMitts
node TopLeftCornerLowerArea:
chest TopLeftLowerChest
TopTornadoField -> TopLeftCornerLowerArea
TopLeftCornerLowerArea -> TopTornadoField: (item MoleMitts | item Cape)
node BottomleftPlatform:
door BottomLeftHole
#Can't go backwards from here
TopTornadoField -> BottomleftPlatform
node BottomLeftDigItems:
chest BottomLeftDigChest
chest BottomLeftObscure
BottomleftPlatform -> BottomLeftDigItems: item MoleMitts
node BottomCenterLeftPlatform:
door BottomCenterLeftPlatformHole
chest BottomCenterLeftChest
BottomleftPlatform <-> BottomCenterLeftPlatform: item Cape
TopTornadoField -> BottomCenterLeftPlatform
node BottomCenterLeftDigItem:
chest BottomCenterLeftObscure
BottomCenterLeftPlatform -> BottomCenterLeftDigItem: item MoleMitts
#Can jump into a tornado in the corner to go back up
BottomCenterLeftDigItem -> TopTornadoField
node BottomCenterPlatform:
door BottomCenterPlatformLeftHole
door BottomCenterPlatformRightHole
BottomleftPlatform <-> BottomCenterPlatform: item Cape
TopTornadoField -> BottomCenterPlatform
#Also includes the empty platform that has the 1x1 hole
node BottomCenterRightPlatform:
door BottomCenterRightPlatformHole
chest BottomCenterRightChest
BottomCenterPlatform <-> BottomCenterRightPlatform: item Cape
#BottomCenterRightPlatform has a tornado that can reach the other platforms w/o items
BottomCenterRightPlatform -> BottomCenterPlatform
BottomCenterRightPlatform -> BottomCenterLeftPlatform
BottomCenterRightPlatform -> BottomLeftPlatform
node BottomRightLeftDigItem:
chest BottomRightLeftObscureItem
BottomCenterRightPlatform -> BottomRightLeftDigItem: item MoleMitts
node SmallHole:
door SmallHole
BottomCenterRightPlatform -> SmallHole: item MoleMitts
#Includes the empty platform to the left of the starting platform
node BottomRightCornerPlatform:
door BottomRightLowerHole
door BottomRightUpperHole
BottomRightCornerPlatform -> SmallHole: item Cape
BottomCenterRightPlatform -> BottomRightCornerPlatform: (item MoleMitts & item Cape)
#Via the center platform
BottomRightCornerPlatform -> TopTornadoField: item MoleMitts
StartingPlatform -> BottomRightCornerPlatform: (item MoleMitts & item Cape)
node BottomRightCornerDigItems:
chest BottomRightLowerObscureItem
chest BottomRightUpperObscureItem
BottomRightCornerPlatform -> BottomRightCornerDigItems: item MoleMitts
node StartingPlatform +: entrance Virtual.Zeffa.FluteAway
node TopRightCornerLowerArea +: entrance Virtual.Zeffa.FluteAway
node TopTornadoField +: entrance Virtual.Zeffa.FluteAway
node TopLeftCornerLowerArea +: entrance Virtual.Zeffa.FluteAway
node BottomleftPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomCenterLeftPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomCenterPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomCenterRightPlatform +: entrance Virtual.Zeffa.FluteAway
node BottomRightCornerPlatform +: entrance Virtual.Zeffa.FluteAway

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