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area FortressOfWinds: | ||
room F1BladeSpin | ||
room F1CentralRoom | ||
room F1CloneButtons | ||
room F1Darknut | ||
room F1DropIn | ||
room F1EastMinishHole | ||
room F1EastStairs | ||
room F1EyeBridge | ||
room F1EyeDoor | ||
room F1MinishPortal | ||
room F1Split | ||
room F1West | ||
room F1WestStairs | ||
room F2CenterKeyPull | ||
room F2East | ||
room F2EyegoreButtons | ||
room F2MazaalRoom | ||
room F2PreMazaal | ||
room F2West | ||
room GFCenterStairs | ||
room GFEastStairs | ||
room GFMinishHP | ||
room GFWizrobes | ||
room F1BladeSpin: | ||
node North: | ||
door North | ||
set DoorOpen | ||
node South: | ||
door South | ||
North <-> South: flag DoorOpen | ||
room F1CentralRoom: | ||
node North: | ||
chest Chest | ||
lock EastDoor | ||
lock WestDoor | ||
node NorthEast: | ||
door NorthEast | ||
North <-> NorthEast: open EastDoor | ||
node NorthWest: | ||
door NorthWest | ||
North <-> NorthWest: open WestDoor | ||
node Main: | ||
door Stair | ||
door South | ||
enemy Eyegores | ||
North -> Main | ||
Main -> North: ( item Bow | item LightArrows ) | ||
node East: | ||
door East | ||
node EastMinish: | ||
door EastMinish | ||
East -> North | ||
node West: | ||
door West | ||
West -> North | ||
room F1CloneButtons: | ||
node Main: | ||
door West | ||
lock Door | ||
node Key: | ||
chest Key | ||
node DropKey: | ||
set KeyDropped | ||
node South: | ||
door South | ||
Main <-> South: open Door | ||
node MainMinish: | ||
door WestMinish | ||
node SouthMinish: | ||
door SouthMinish | ||
MainMinish <-> SouthMinish: open Door | ||
Main -> DropKey: ( helper CanClone2 | ( helper CanClone3 & trick CloneSlide )) | ||
Main -> Key: flag KeyDropped | ||
room F1Darknut: | ||
node East: | ||
door East | ||
node South: | ||
door South | ||
node Main: | ||
enemy Darknut | ||
target BlueWarp | ||
node PostFight: | ||
set GFCenterStairs.BlueWarp | ||
node BlueWarp: | ||
warp BlueWarp | ||
Main -> PostFight: kill Darknut | ||
Main -> BlueWarp: GFCenterStairs.BlueWarp | ||
South -> Main | ||
East -> Main | ||
Main -> South: kill Darknut | ||
Main -> East: kill Darknut | ||
room F1DropIn: | ||
node UpperMinish: | ||
door NorthMinish | ||
door WestNorthMinish | ||
node LowerMinish: | ||
door WestMinish | ||
node Upper: | ||
door North | ||
door WestNorth | ||
node Lower: | ||
door West | ||
door South | ||
node East: | ||
target RoofHoleEast | ||
target RoofHoleWest | ||
chest BigChest | ||
East -> Lower | ||
room F1EastMinishHole: | ||
node Main: | ||
door East | ||
door EastNorth | ||
door West | ||
node UpperMinish: | ||
door EastNorthMinish | ||
door NorthMinish | ||
door WestMinish | ||
node LowerMinish: | ||
door EastMinish | ||
UpperMinish -> LowerMinish | ||
LowerMinish -> Main: item CanGrow | ||
Main -> LowerMinish: item CanTurnMinish | ||
room F1EastStairs: | ||
node Main: | ||
door North | ||
set DoorOpen | ||
chest EastChest | ||
chest WestChest | ||
target South | ||
node DropDown | ||
target RoofHole | ||
warp Hole | ||
node DropDownMinish | ||
target RoofMinishHole | ||
warp MinishHole | ||
node South: | ||
warp South | ||
Main -> South: flag DoorOpen | ||
Main -> DropDown | ||
room F1EyeBridge: | ||
node East: | ||
enemy Wallmaster | ||
door East | ||
node West: | ||
door West | ||
East <-> West: flag TargetsHit | ||
node Targets: | ||
set TargetsHit | ||
East -> Targets: ( item Bow | item LightArrows ) | ||
West -> Targets: ( item Bow | item LightArrows ) | ||
room F1EyeDoor: | ||
node Upper: | ||
door EastNorth | ||
door EastWest | ||
target North | ||
node North: | ||
warp North | ||
Upper -> North: flag BombedWall | ||
node BombWall: | ||
set BombedWall | ||
Upper -> BombWall: ( item BombBag | hasExplosive ) | ||
node SouthWest: | ||
door SouthWest | ||
node South: | ||
door South | ||
South <-> SouthWest: flag TargetShot | ||
node Target: | ||
set TargetShot | ||
South -> Target: ( item Bow | item LightArrow ) | ||
room F1MinishPortal: | ||
node Main: | ||
door East | ||
door West | ||
enemy Floormaster | ||
node MainMinish: | ||
door EastMinish | ||
door WestMinish | ||
Main -> MainMinish: ( kill WallMaster & item CanTurnMinish ) | ||
MainMinish -> Main: ( kill WallMaster & item CanGrow ) | ||
room F1Split: | ||
node SouthEast: | ||
door SouthEast | ||
node East: | ||
lock F1CentralRoom.EastDoor | ||
node NorthEast: | ||
door East | ||
node NorthEastMinish: | ||
door EastMinish | ||
SouthEast <-> East: open F1CentralRoom.EastDoor | ||
East -> NorthEast | ||
node SouthWest: | ||
door SouthWest | ||
node West: | ||
door West | ||
lock F1CentralRoom.WestDoor | ||
SouthWest <-> West: open F1CentralRoom.WestDoor | ||
room F1West: | ||
node Upper: | ||
door North | ||
door EastNorth | ||
node East: | ||
door EastSouth | ||
node Main: | ||
target South | ||
enemy Enemies | ||
node South: | ||
warp South | ||
Main -> South: kill Enemies | ||
East -> Main | ||
Main -> East: kill Enemies | ||
room F1WestStairs: | ||
node Main: | ||
door North | ||
door StairDown | ||
node DropDown | ||
target RoofHole | ||
warp Hole | ||
Main -> DropDown | ||
room F2CenterKeyPull: | ||
node Main: | ||
warp Hole | ||
door West | ||
node MainEast: | ||
set KeyDropped | ||
Main <-> MainEast: ( item Cape | item CanSplit2 | ( trick CloneSlide & ( item CanSplit 3 | item CanSplit4 ))) | ||
node East: | ||
door South | ||
target RedWarp | ||
set GFCenterStairs.RedWarp | ||
node RedWarp: | ||
warp RedWarp | ||
East -> RedWarp: flag GFCenterStairs.RedWarp | ||
node EastOpenBigDoor: | ||
set BigDoor | ||
node EastNorth: | ||
door North | ||
East -> EastOpenBigDoor: item FoWBigKey | ||
EastNorth <-> East: flag BigDoor | ||
room F2East: | ||
node East: | ||
door SouthEast | ||
lock SouthEastDoor | ||
node NorthEast: | ||
warp EastEastHole | ||
warp EastWestHole | ||
East <-> NorthEast: open SouthEastDoor | ||
node Main: | ||
door SouthWest | ||
warp WestHole | ||
node MainMinish: | ||
door Armos | ||
warp MinishHole | ||
node WestOpenDoor: | ||
set WestDoor | ||
Main -> WestOpenDoor: ( helper CanClone2 | helper CanClone3 | helper CanClone4 ) | ||
node NorthWest | ||
node NorthWestMinish | ||
Main <-> NorthWest: flag WestDoor | ||
NorthWest -> NorthWestMinish: item CanTurnMinish | ||
NorthWestMinish -> NorthWest: item CanGrow | ||
NorthWestMinish <-> MainMinish: flag OpenDoor | ||
node West | ||
MainMinish -> West: item CanGrow | ||
West -> MainMinish: item CanTurnMinish | ||
node MainKeyDropped: | ||
set KeyDropped | ||
Main -> MainKeyDropped: flag ArmosInteriors.Armos9.Active | ||
West -> Main | ||
room F2EyegoreButtons: | ||
node Main: | ||
door South | ||
node Chest: | ||
chest Chest | ||
node Fight: | ||
enemy Eyegores | ||
Main -> Chest: defeat Eyegores | ||
Main -> Fight: ( helper CanClone2 | helper CanClone3 | helper CanClone4 ) | ||
room F2MazaalRoom: | ||
node Main: | ||
target South | ||
target North | ||
enemy Mazaal | ||
node PostFight: | ||
warp North | ||
chest HP | ||
warp South | ||
Main -> PostFight: defeat Mazaal | ||
room F2PreMazaal: | ||
node Main: | ||
door South | ||
door North | ||
room F2West: | ||
node Main: | ||
door South | ||
node North: | ||
door North | ||
node East: | ||
door East | ||
Main <-> East: flag EastTargetsShot | ||
Main <-> North: flag NorthTargetsShot | ||
node Targets: | ||
set EastTargetsShot | ||
set NorthTargetsShot | ||
Main -> Targets: ( item Bow | item LightArrows ) | ||
room GFCenterStairs: | ||
node Main: | ||
door North | ||
door South | ||
target RedWarp | ||
target BlueWarp | ||
target Wallmaster | ||
node RedWarp: | ||
warp RedWarp | ||
node BlueWarp: | ||
warp BlueWarp | ||
Main -> RedWarp: flag RedWarp | ||
Main -> BlueWarp: flag BlueWarp | ||
room GFEastStairs: | ||
node Main: | ||
door North | ||
door South | ||
target DropDown | ||
node MainMinish: | ||
target DropDownMinish | ||
door EastMinish | ||
node Key: | ||
chest Key | ||
Main -> Key: F2East.KeyDropped | ||
room GFMinishHP: | ||
node Main: | ||
chest Chest | ||
node MainMinish: | ||
door WestMinish | ||
node South: | ||
door South | ||
Main -> South | ||
Main -> MainMinish: item CanTurnMinish | ||
MainMinish -> Main: item CanGrow | ||
room GFWestStairs: | ||
node Main: | ||
door North | ||
door South | ||
target DropDown | ||
node Key: | ||
chest Key | ||
Main -> Key: F2CenterKeyPull.KeyDropped | ||
room GFWizrobes: | ||
node Main: | ||
enemy Wizrobes | ||
node PostFight: | ||
chest Chest | ||
node South: | ||
door South | ||
South -> Main | ||
Main -> South: kill Wizrobes | ||
Main -> PostFight: kill Wizrobes |