3.0b
What's Changed
- clean: move client SPRITE_SIZE out of the framework by @BenDol in #448
- clean: shader clean up and remove client code from the framework by @BenDol in #444
- feat: add always-show-count to UIItem by @BenDol in #445
- feat: add module enabled setting, useful when testing by @BenDol in #446
- feat: thing texture garbage collection by @mehah in 9d1b5c5
- fix missing byte on change outfit by @alfuveam in #406
- fix missing import of by @ranisalt in #439
- fix: add missing ThingAttrMarket to thingtype.cpp by @h4b00 in #423
- fix: added missing CMake module for asio library by @ranisalt in #430
- fix: android startup crash and input events by @BenDol in #440
- fix: clang compilation for android build - added QueueEntry construct by @BenDol in #433
- fix: clang warning/errors by @mehah in #441
- fix: crash, division by zero by @conde2 in #422
- fix: monsters with invisible name and health bar not showing in battle list by @Nottinghster in #443
- fix: outfit render picker scaling issues #405 by @mehah in #407
- improve: Async texture loading / Rewrite Mark System / AutoRepeatDelay to 50 / cleanup by @mehah in #417
- improve: HTTP.download by @Mrpox in #425
- improve: bool to bitwise and int to uint8/16 by @mehah in #426
- improve: lighting system replaced by that of the V8 by @mehah in #447
- improve: rewrite Drawpool by @mehah in #415
- improve: update GHA to read builtin-baseline from vcpkg.json by @beats-dh in #403
- improve: walk response when changing direction by @conde2 in #409
New Contributors
- @h4b00 made their first contribution in #423
- @ranisalt made their first contribution in #430
- @BenDol made their first contribution in #433
Full Changelog: 2.8...3.0b