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3.0b

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@mehah mehah released this 02 Mar 22:51
· 528 commits to main since this release

What's Changed

  • clean: move client SPRITE_SIZE out of the framework by @BenDol in #448
  • clean: shader clean up and remove client code from the framework by @BenDol in #444
  • feat: add always-show-count to UIItem by @BenDol in #445
  • feat: add module enabled setting, useful when testing by @BenDol in #446
  • feat: thing texture garbage collection by @mehah in 9d1b5c5
  • fix missing byte on change outfit by @alfuveam in #406
  • fix missing import of by @ranisalt in #439
  • fix: add missing ThingAttrMarket to thingtype.cpp by @h4b00 in #423
  • fix: added missing CMake module for asio library by @ranisalt in #430
  • fix: android startup crash and input events by @BenDol in #440
  • fix: clang compilation for android build - added QueueEntry construct by @BenDol in #433
  • fix: clang warning/errors by @mehah in #441
  • fix: crash, division by zero by @conde2 in #422
  • fix: monsters with invisible name and health bar not showing in battle list by @Nottinghster in #443
  • fix: outfit render picker scaling issues #405 by @mehah in #407
  • improve: Async texture loading / Rewrite Mark System / AutoRepeatDelay to 50 / cleanup by @mehah in #417
  • improve: HTTP.download by @Mrpox in #425
  • improve: bool to bitwise and int to uint8/16 by @mehah in #426
  • improve: lighting system replaced by that of the V8 by @mehah in #447
  • improve: rewrite Drawpool by @mehah in #415
  • improve: update GHA to read builtin-baseline from vcpkg.json by @beats-dh in #403
  • improve: walk response when changing direction by @conde2 in #409

New Contributors

Full Changelog: 2.8...3.0b

Android

android2.mp4
android1.mp4