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Added Micro Machines compressor - currently decompressing via RAM, di…
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…rect to VRAM to come. Extended graph to have more colours. Made Pareto front ignore the "big" decompressor.
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maxim-zhao committed Nov 25, 2024
1 parent 1312f9b commit 0976a71
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -35,6 +35,7 @@ Compressors
| lzsa1 | lzsa1 | LZSA1 | [LZSA](https://github.com/emmanuel-marty/lzsa) compression library |||
| lzsa2 | lzsa2 | LZSA2 | [LZSA](https://github.com/emmanuel-marty/lzsa) compression library |||
| magicknight | mkre2compr | Magic Knight Rayearth 2 RLE or LZ | Compressor from the game [魔法騎士レイアース2 ~making of magic knight~](https://www.smspower.org/Games/MagicKnightRayearth2-GG) || |
| micromachines | mmcompr | Micro Machines hybrid RLE/LZ | Compressor from the game [Micro Machines](https://www.smspower.org/Games/MicroMachines-SMS) |||
| oapack | oapack | aPLib (oapack) | [oapack](https://gitlab.com/eugene77/oapack) aPLib compressor - better compression for the same format |||
| phantasystar | pscompr | Phantasy Star RLE | Compression from the game [Phantasy Star](http://www.smspower.org/Games/PhantasyStar-SMS) |||
| psgaiden | psgcompr | PS Gaiden | Compression from the game [Phantasy Star Gaiden](http://www.smspower.org/Games/PhantasyStarGaiden-GG) || |
Expand Down Expand Up @@ -69,6 +70,7 @@ All size stats are for emitting data direct to VRAM on Master System, using Z80
| LZSA1 | 207 | 0 | 79% | 25% |||
| LZSA2 | 332 | 0 | 92% | 18% |||
| Magic Knight Rayearth 2 | 139 | 0 | 79% | 22% |||
| Micro Machines | 327 | (as large as the uncompressed data) | 85% | 22% |||
| Phantasy Star RLE | 188 | 0 | 66% | 16% |||
| PS Gaiden | 223 | 34 | 94% | 29% |||
| PS Gaiden (fast) | 1028 | 32 | 94% | 14% |||
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