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TODO
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TODO
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SOON:
*Turrets with limited firing arcs
*Turrets react to collisions
*Turrets react to being clicked
*Ships & Turrets with indicator of when they can next fire
*Turrets turn along with the ship (if possible)
EVENTUALLY:
*Ships have sockets which are filled by turrets -> Ship is now aware of the things attached to it.
*Ships have a menu which displays information about them
*Ships can be given orders using buttons
*Ships can receive chains of orders
*Ships have a cargo/inventory system
*Item crates can exist in space and be picked up by ships.
*FACTORIES - attach to sockets and turn one item into another.
*ASTEROIDS - hold resources as a special item in inventory. drop crates when destroyed.
*ASTEROID BASES - Attach to asteroids but have their own team information.
*ASTEROID MINING - Asteroid base that extracts resources from the asteroid and stores it in cargo.
*Saving and Loading
MAYBE:
*Ships can board each other to try and seize control.
*FTL - can transport ships to another box2d world.
*SANDBOX - Can create box2d worlds during gameplay.