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Language Designer

Differences to standard E-BNF and BNF

Firstly, note that BNF is the more common form in the HSC, but is often wrongly referred to as E-BNF. We tried to make it as similar to E-BNF as possible (as it is an improvement on BNF), but added things which would give us more power.

  • E-BNF (like ours) uses no angle brackets around metaidentifiers, BNF does
  • E-BNF (like ours) uses '=', and BNF uses '::=' to denote that a meta identifier maps to a production rule
  • E-BNF (like ours) uses quotation marks around terminal strings. BNF doesn't put anything around them
  • E-BNF uses {} to indicate any number of, [] to indicate optional, and () to indicate grouping. We used () to indicate grouping, and used regex syntax to specify a number ('*'=0-inf, '?'=0-1, '+'=1-inf, '{a,b}'=a-b, '{a,}'=a-inf, '{,a}'=0-a) of repetitions). This gives more power, as you can specify a certain number of repetitions.

Instructions

CLI instructions

Simply modify cli.py to get a feel for it. You can then change the files in languages//ebnf to change the E-BNF, or languages//executors.py to modify the execution of the language (as an E-BNF does not define the way a language is executed).

Creating a language and program

Firstly, you create an E-BNF in the program, and save it. Then you create a program, and check that it is structured correctly. After that, you can create the executor nodes yourself. You must have a file called executor.py in the same directory as E-BNF. The file works like this (where myidentifier is a meta identifier defined in the E-BNF).

from ebnf import TextNode, ExecuteNode
class MyNode(ExecuteNode):
    identifier = 'myidentifier'
    # override functions here eg
    def execute(self):
        pass

Data Dictionary for executor classes (first attributes, then methods)

Name Type Contents
child CompiledNode The first item in the children list
children list A list of children in the tree (each child is a subclass of CompiledNode)
ebnf MetaIdentifier The EBNF item that compiled into this metaidentifier
identifier string The name of the Node
is_root boolean Whether or not this node is the root node
meta_child CompiledMetaIdentifier The first item in meta_children
meta_children list A list of meta_children in the tree (each child is a subclass of CompiledMetaIdentifier)
parent CompiledNode The node that is above this node in the tree
root CompiledMetaIdentifier The root node of the tree, which is a subclass of CompiledMetaIdentifier
Function Definition Can override Description
str get_text() No Returns the text contained by the metaidentifier
void input(str prompt="Input: ") No Asks for input graphically
void output(str args) No Shows the provided arguments graphically as it would in python normally
list children_out() Yes Returns all children by default, can be overwritten to change what children are returned, used for drawing (but not executing) items in the parse trees
void execute(args, kwargs) Yes The function which is automatically called at the root to start execution, is usually propagated down to the other nodes (but does not automatically execute its children)
void teardown() Yes The function that is called automatically after execution - not used the vast majority of the time
str out() Yes Override this to change the representation of the node in the compiled parse tree
void setup() Yes The function that is called automatically before execution

Bug Listing

Doesn't work with left-recursive EBNFs

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