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Mitigate error in hoverInspect when entity no longer exists #103

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Aug 13, 2024
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7 changes: 5 additions & 2 deletions lib/debugger/ui.luau
Original file line number Diff line number Diff line change
Expand Up @@ -40,9 +40,12 @@ local function ui(debugger, loop)

local objectStack = plasma.useState({})
local worldViewOpen, setWorldViewOpen = plasma.useState(false)
local worldExists = debugger.debugWorld ~= nil

if debugger.hoverEntity then
custom.hoverInspect(debugger.debugWorld, debugger.hoverEntity, custom)
if debugger.hoverEntity and worldExists then
if debugger.debugWorld:contains(debugger.hoverEntity) then
custom.hoverInspect(debugger.debugWorld, debugger.hoverEntity, custom)
end
end

custom.container(function()
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