Begin feature find player subset zones #3
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I started implementing a function
FindZoneId
to find to which zone of the world a point belongs too. But during my testinggenerateWorld_Grid
had a different behavior that I would expect. I confirm my ideas by implementingInFront
for the Plane to determine if a point is in front or behind a plane, according to the normal direction.I found out
generateWorld_Grid
was generating box towards the negative values of the axis, which was not the behavior I would expect. I proposed changes in the pull request.