A demonstration of using the SpriteKit TilemapNode with an Hexagonal Map and GameplayKit (Entity Component System, Pathfinding & State Machines)
Original artwork in Sketch (based on Kenney's Hexagon Pack)
Sketch and Sketchtool
From Project root execute command in Terminal
$ sketchtool export slices "art/Tiles.sketch" --output="art/tiles"
$ sketchtool export slices "art/Objects.sketch" --output="art/objects"