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Remove IDirect3DDevice9 hooks and use offset to CRenderer
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
#include "Windows.h" | ||
|
||
class CRenderer | ||
{ | ||
public: | ||
char _0x0000[8]; | ||
/* IDirect3D9* */ void* Direct3D_Device; //0x0008 | ||
/* IDirect3DDevice9* */ void* Game_Device; //0x000C | ||
char _0x0010[20]; | ||
int screenWidth; //0x0024 | ||
int screenHeight; //0x0028 | ||
char _0x002C[1648]; | ||
BYTE N00FA8F34; //0x069C | ||
BYTE N01061B57; //0x069D | ||
BYTE N01053840; //0x069E | ||
BYTE bDrawWater; //0x069F | ||
BYTE N00FA8F33; //0x06A0 | ||
BYTE N01048FDA; //0x06A1 | ||
BYTE N0104978B; //0x06A2 | ||
BYTE bShowBodies; //0x06A3 | ||
BYTE N00FA8F32; //0x06A4 | ||
BYTE bShowGround; //0x06A5 | ||
BYTE bShowGrass; //0x06A6 | ||
BYTE bShowTrees; //0x06A7 | ||
BYTE bShowNameTags; //0x06A8 Nametags | ||
BYTE N00FBAEB4; //0x06A9 | ||
BYTE N00FC0334; //0x06AA | ||
BYTE N00FBAEB5; //0x06AB | ||
__int32 DrawFps; //0x06AC | ||
BYTE N00DCC523; //0x06B0 | ||
BYTE bShowHud; //0x06B1 | ||
BYTE bDrawSky; //0x06B2 | ||
BYTE bDrawSunFlare; //0x06B3 | ||
BYTE bDrawConsole; //0x06B4 | ||
};//Size=0x06B5 |
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