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Rebased iOS Metal support branch #369
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[wip] Added local Swift package wrapping optimised MetalANGLE XCFrame…
username0x0a 5978a90
[wip] Limited to 64-bit architectures because of the optimised MetalA…
username0x0a 41e71d3
[wip] Dropped Deployment target overrides
username0x0a 2d74558
[wip] Drop Bitcode
username0x0a 1268478
Work in progress without MGLMapView files
username0x0a 74edf29
Updated & reverted MGLMapView contents
username0x0a b979fdb
[wip] Quick Layers zPosition hack to make added annotation views visible
username0x0a 99b4d08
Compilation fixes
username0x0a 916c595
[wip] Disabled snapshotting due to background crashing
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193 changes: 144 additions & 49 deletions
193
platform/ios/platform/ios/ios.xcodeproj/project.pbxproj
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It seems like this file should be renamed
MGLMapView+OpenGL.mm
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The code is still pretty much
OpenGL
🤔 it's really just the overriding header files and bundledMetalANGLE
doing the transition magic. I think there's a plan to rewrite the SDK in native Metal, that would be a good opportunity for changes – till that time, the SDK is formally still OpenGL.