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How to request exactly all tiles in Camera View ? #832
How to request exactly all tiles in Camera View ? #832
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Hi there, @genaray! Have you tried selecting As for performance, you might want to try using |
Closing this one out. Please reopen if you need some more help. |
Dear community,
im currently struggling with some iusses...
My game isnt a top down game, so i have a normal perspective camera.
The problem is that either the transform location provider, neither the camera bounds tile provider requests all tiles in the camera viewport.
Heres a example :
https://imgur.com/a/2nlUhEW
As you can see only some tiles around the camera are visible. The rest isnt even there. So in my camera i see something like that :
https://imgur.com/a/XRoaGwt
And honestly that doesnt look good at all... So thats the result of the transform tile provider.
Heres the example of the camera bounds tile provider :
https://imgur.com/a/TaKOLzq
Better but not perfect... as you can see there still a few tiles missing.
Futhermore the performance of the camera bounds tile provider is awefull... using an update of rate of 0.1 it almost costs me hundred fps...
Any idea what could i else do to improve this ? I basically just want all the tiles in front of the camera..
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