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add new background image and draw it in the game #102

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Binary file modified Resources/images/Cards.png
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Binary file added Resources/images/cardsBoard.png
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10 changes: 5 additions & 5 deletions src/SnapGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ public static void LoadResources()
{
Bitmap cards;
cards = SwinGame.LoadBitmapNamed ("Cards", "Cards.png");
SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53); // set the cells in the bitmap to match the cards
SwinGame.BitmapSetCellDetails (cards, 167, 250, 13, 5, 53); // set the cells in the bitmap to match the cards
}

/// <summary>
Expand All @@ -34,24 +34,24 @@ private static void HandleUserInput(Snap myGame)
/// <param name="myGame">The details of the game -- mostly top card and scores.</param>
private static void DrawGame(Snap myGame)
{
SwinGame.ClearScreen(Color.White);

//SwinGame.ClearScreen(Color.White);
SwinGame.DrawBitmap("cardsBoard.png", 0, 0);
// Draw the top card
Card top = myGame.TopCard;
if (top != null)
{
SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20);
SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30);
SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40);
SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 350, 50);
SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 521, 153);
}
else
{
SwinGame.DrawText ("No card played yet...", Color.RoyalBlue, 0, 20);
}

// Draw the back of the cards... to represent the deck
SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 160, 50);
SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), 52, 155, 153);

//Draw onto the screen
SwinGame.RefreshScreen(60);
Expand Down