Release v0.7.0
Changes
This is the first release that supports connecting multiple lunatic instances together 🎉. From the perspective of developers that are targeting lunatic there should be no difference between locally running processes or remote ones. Spawning and sending messages to them uses the same APIs.
To turn your local lunatic instance into a distributed node you will need to provide a unique name and socket to bind to. Both of them can be set through the cli.
CLI
To start a distributed node you can run:
lunatic --node 0.0.0.0:8333 --node-name foo --no-entry
This starts a lunatic node with the name foo
listening the specified port. The --no-entry
flag means that this node doesn't have a start function, it will just block forever.
If you want to connect to a node you can pass in the --peer
flag:
lunatic --node localhost:8334 --node-name bar --peer 0.0.0.0:8333 file.wasm
Once you connect to one node all others known ones will be dynamically discovered.
Usage from guest code (Rust)
A great property of lunatic is that much of the functionality provided by the runtime is directly exposed to the code running inside of it. This allows you to dynamically load WebAssembly code from already running WebAssembly code, or to create sandboxed environments to execute code on the fly.
The abstraction of an Environment
, that we used previously to sandbox and limit process resources, fits perfectly into the world of distributed lunatic. Every time you create a new Environment
you need to explicitly add Wasm Modules
to it, because we may need to JIT re-compile the module with the new limitations that have been set. Spawning a process from the same function in different Environments
may use different machine generated code to be more efficient in regards to the provided sandbox.
Now that a Module
may be sent over the network to a computer running a different operating system or even using a different CPU architecture, no changes need to be done to this already existing pattern inside of lunatic.
Here is an example of using the new API from Rust guest code:
use lunatic::{Config, Environment, Mailbox};
#[lunatic::main]
fn main(_: Mailbox<()>) {
// Give full access to the remote environment.
let mut config = Config::new(0xA00000000, None);
config.allow_namespace("");
// Create a new environment on the remote node with the name "foo"
let mut env = Environment::new_remote("foo", config).unwrap();
// Add the currently running module to the environment.
// This allows us to spawn a process from a closure, because the remote module will have the same
// bytecode available.
let module = env.add_this_module().unwrap();
// Spawn a process on a remote machine as you would do it locally.
let _ = module.spawn(|_: Mailbox<()>| println!("Hello world"));
}
This will print out Hello world
on the node labeled foo
. Adding this to the rust library required only a few lines of code changes. The whole implementation complexity stays inside of the VM. From the developer's perspective it's trivial to just send a closure to be executed on a completely different machine that may use a different operating system or CPU architecture.
Known issues
- At the moment nodes send plain text messages between each other and each node connects to each
other over TCP. - If a node disappears from the network linked processes will not be notified that the links broke.