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v1.1.4 (#14)
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* #13: Expose Primary Elementus ID (Set as EditAnywhere + BlueprintReadWrite)

* Update ver.
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lucoiso authored Jan 15, 2023
1 parent 75bf181 commit 56ecd9d
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion ElementusInventory.uplugin
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 2,
"VersionName": "1.1.3",
"VersionName": "1.1.4",
"FriendlyName": "Elementus Inventory",
"Description": "Plugin that provides a Data-Driven Inventory & Items system based on FPrimaryAssetIds and the Asset Manager.",
"Category": "Game Features",
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Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ struct FElementusItemInfo
return ItemId.ToString() < Other.ItemId.ToString();
}

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Elementus Inventory")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Elementus Inventory")
FPrimaryElementusItemId ItemId;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Elementus Inventory")
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