The game is implemented in C++ and built with the gcc/make toolchain. Clang/LLVM have been tested and compile just fine on Darwin. The Makefile automatically compiles the needed source files and rebuilds only what has changed.
The game depends on the C++ standard library, the C standard library (for unix
system calls) and ncurses
which must have a version greater or equal to 6
.
Please note that, at the time of writing, the default version shipped with OSX
is 5.2
and it is therefore mandatory to install the library manually or via
a package manager such as homebrew.
For the purpose of this step, be aware that compile flags can be changed by
providing make with the CXXFLAGS
and LDFLAGS
variables. Furthermore the
compiler/linker can be set via the CXX
variable (i.e. make CXX=clang++
),
otherwise g++
is used by default. Directly editing the Makefile
source
code also works, but is not advised.
To compile and link the game binary run:
$ make
The default binary path can be executed with:
$ make run
The test suite can be run via:
$ make test
For the final release packaging please keep in mind that the game needs the assets
folder and its contents to run. Therefore always include this folder at the same
level as the binary executable when packaging release tarballs.
Walking, jumping, and crossing platforms can be achieved with any of the following:
wasd
keyshjkl
keys (vi-style)- arrow keys
Additionally, you can use q
or e
for a diagonal jump in one of two directions.
Simply pressing o
at any time activates your character's standard skill. Using p
while their mana gauge is full will empty it and unleash a high-level move.
The ESC
button lets you abandon the current game, potentially updating the
leaderboard with your score.
Supported platforms include Linux and OSX/Darwin. The software has been tested on MacOS inside both the iTerm2 and Alacritty terminals and on Linux on a variety of terminals, distributions, and standard libraries.
Made by Mattia Girolimetto, Andreea Scrob, Luca Tagliavini, and Stefano Volpe.