QT动作编辑器 基于cocos3.6开发 运行环境win32 使用方法:将cocos3.6的cocos2d文件夹拷贝到AnimateEditor\AnimateEditor文件夹下复制source_cpp中的所有文件覆盖到cocos2d\cocos文件夹下 编译 运行即可
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